95 次代码提交 (9e6f7ca3-3bd8-4f80-87d2-d3d116b59a3b)

作者 SHA1 备注 提交日期
Remy 9e6f7ca3 Add GI Tests 7 年前
Remy 5cb1a76e Add missing meta file. 7 年前
Remy 0df8117b Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Remy 7796f13b Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Sebastien Lagarde 0f08d1ce Move SSS PushGlobalParams code into SSS Manager 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
Sebastien Lagarde 3900be38 Revert various change, as RenderTexture are needed for UAV + fix issue in Jimenez 7 年前
Sebastien Lagarde 8627b7a9 Update render pipeline resource for graphic test 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
Remy a01cf7d4 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Remy 79cf2e14 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Thomas f615090a Improved the infotip when a volume is empty 7 年前
Thomas 22b07e66 Force open just-added components 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Thomas 953cef45 Made the volume gizmos more transparent 7 年前
Evgenii Golubev 804b5a95 Move #include "LightEvaluation.hlsl" again 7 年前
Thomas 7d7f8fa4 Added "add component overrides" button in volume UI 7 年前
Evgenii Golubev 679080c3 Remove 'sampler_EnvMap' 7 年前
Thomas db50da98 Added non-generic has/add/remove volume methods 7 年前
Evgenii Golubev 68313a0e Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
Thomas 15ea76d2 Added a way to check if a component is currently active in a given layer mask 7 年前
Evgenii Golubev caa05a24 Add a TODO 7 年前
Remy 84a9ac3d Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent. 7 年前
Thomas b17057ee Removed useless methods 7 年前
Evgenii Golubev 5e6cfadc Remove redundant samplers in LightLoopDef.hlsl 7 年前
Remy 16235f08 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Thomas fe53c258 Abstracted the volume stack to allow for custom stack management; simplified the domain reload code 7 年前
Evgenii Golubev f0008026 Move the samplers from Lit.hlsl to ShaderVariables.hlsl 7 年前
Thomas 34dfab9b Implemented IEquatable 7 年前
GitHub 86534aaf Merge pull request #647 from Unity-Technologies/TestRunner-PipelineFilter 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Remy 0c748094 Tweaks to the light parameters scene 7 年前
Thomas a4429f47 Made OnEnable and OnDisable overridable 7 年前
GitHub 13cf8623 Merge pull request #671 from Unity-Technologies/volume-fixes3 7 年前
Evgenii Golubev d643613c Move #include "LightEvaluation.hlsl" back to Lit.hlsl 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
GitHub 7d7e1260 Merge pull request #670 from EvgeniiG/master 7 年前
Evgenii Golubev 66b71b35 Remove TilePass.hlsl 7 年前
sebastienlagarde 4b3eb2ca Move files to subsurface scattering folder and code to subsurface manager 7 年前
GitHub 60b4f09e Merge pull request #669 from EvgeniiG/master 7 年前
GitHub bdaabe70 Merge pull request #668 from Unity-Technologies/Create-evaluatoin-light-folder 7 年前
sebastienlagarde 01cc98f1 Move light function to LightEvaluation.hlsl file 7 年前
GitHub 19b91d50 Merge pull request #665 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas 5416ac79 Missing null check 7 年前
GitHub 8159975a Merge pull request #667 from Unity-Technologies/Fix-issue-with-postdepth-pass-not-working 7 年前
GitHub f16bdb63 Merge pull request #666 from Unity-Technologies/volume-fixes2 7 年前