1250 次代码提交 (96590201-8fce-4e05-a39c-bae7b97875b3)

作者 SHA1 备注 提交日期
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
Paul Demeulenaere 94f746ff - Avoid add null shaderChunks 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前
Peter Bay Bastian 53ab6c81 Added options button (not functional yet) 8 年前
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前