sebastien lagarde
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3e16cb5d
|
Move SpotReflector in UI
Move SpotReflector in UI
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7 年前 |
Frédéric Vauchelles
|
a7658549
|
Various fixes
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7 年前 |
Frédéric Vauchelles
|
65bdc3e4
|
Cleaning in BufferedRTHandleSystem
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7 年前 |
GitHub
|
d0d3cc67
|
Merge pull request #1240 from Unity-Technologies/tizen-warning-fix
Tizen not supported on 18.2+
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7 年前 |
Frédéric Vauchelles
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d9f5b4f5
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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7 年前 |
GitHub
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3b055ddf
|
Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2
Fixed DepthPyramid computation
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7 年前 |
Frédéric Vauchelles
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aa415585
|
Fixed DepthPyramid computation
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7 年前 |
GitHub
|
15beba41
|
Merge pull request #1241 from Unity-Technologies/fix/BufferPyramid2
Fixed PyramidBuffer out of range copy
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7 年前 |
Frédéric Vauchelles
|
00f79517
|
Fixed PyramidBuffer out of range copy
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7 年前 |
Tim Cooper
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143fcc5f
|
Tizen not supported on 18.2+
|
7 年前 |
GitHub
|
a84a0dc0
|
Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation
Only store decal textures to atlas if decal is visible, debounce out …
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7 年前 |
Paul Melamed
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35466812
|
Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning.
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7 年前 |
GitHub
|
0fe78bf1
|
Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings
Enableshadow mask in framesettings
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7 年前 |
sebastienlagarde
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25132fb3
|
Update changelog
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7 年前 |
sebastienlagarde
|
3f4100e4
|
EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default)
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7 年前 |
GitHub
|
50c728b8
|
Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
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7 年前 |
GitHub
|
4a9bfb82
|
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
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7 年前 |
Frédéric Vauchelles
|
369c2b46
|
Moved changelog entries to proper location
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7 年前 |
Frédéric Vauchelles
|
055fe308
|
Updated changelog
|
7 年前 |
GitHub
|
43da7100
|
Merge pull request #1234 from Unity-Technologies/update-submodule
Update postprocessing submodule (master)
|
7 年前 |
Frédéric Vauchelles
|
3eb55fa2
|
Some fixes of RTHandleSystem
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7 年前 |
Thomas
|
e6d2c244
|
Update postprocessing submodule
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7 年前 |
sebastienlagarde
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5f9a0791
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Fix sky in preview and fog in sceneView
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7 年前 |
Jean-François F Fortin
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83ab42b8
|
-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Frédéric Vauchelles
|
ac28cd41
|
Fixed buffered RT handle system
|
7 年前 |
GitHub
|
f6390b6c
|
Fix a typo
|
7 年前 |
Jean-François F Fortin
|
2d4b30ed
|
Fixed groups, now they stay in the same state as they were when you go back to the material.
|
7 年前 |
Frédéric Vauchelles
|
3f5b485e
|
Cleaning cherry-picked commits
|
7 年前 |
GitHub
|
a7cca691
|
Update the changelog of HDRP
|
7 年前 |
Jean-François F Fortin
|
f5a4da8f
|
-Added foldouts.
-Added channel variables to textures.
|
7 年前 |
Yao Xiaoling
|
f304d36d
|
Added basemap pass shader.
|
7 年前 |
Frédéric Vauchelles
|
e8ed630b
|
Moved buffered history system to HDCamera
|
7 年前 |
GitHub
|
413e6a25
|
Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
|
7 年前 |
Jean-François F Fortin
|
059f098f
|
First working version of the UI.
Still missing implementation for UVs and channels.
|
7 年前 |
Stephane Laroche
|
e5b6c4fb
|
Implement vertically layered BSDF model with anisotropy.
|
7 年前 |
Yao Xiaoling
|
ebf0af82
|
Add default terrain material.
|
7 年前 |
Frédéric Vauchelles
|
32f00e77
|
Fixed history buffer binding
|
7 年前 |
sebastienlagarde
|
3f91b8e1
|
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
|
7 年前 |
GitHub
|
79bd45da
|
Merge pull request #1231 from Unity-Technologies/stacklit
Fix roughness transfer from bsdfdata to precalculated data.
|
7 年前 |
Stephane Laroche
|
8a39a724
|
Fix roughness transfer from bsdfdata to precalculated data.
|
7 年前 |
Yao Xiaoling
|
972939f5
|
Moved terrain shader to TerrainLit folder.
|
7 年前 |
Frédéric Vauchelles
|
c65c8258
|
Updated beffered RTHandle system
|
7 年前 |
GitHub
|
003f425b
|
Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
1294c23a
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
e1a96e2e
|
Fix lightmap UVs for instanced terrain.
|
7 年前 |
Frédéric Vauchelles
|
e97721e9
|
wip buffered RTHandle system for cameras
|
7 年前 |
GitHub
|
19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
|
7 年前 |
Yao Xiaoling
|
cc470684
|
Add back picking pass for instanced terrain.
|
7 年前 |
Paul Melamed
|
cef12462
|
Add debug decal atlas view.
|
7 年前 |
Frédéric Vauchelles
|
e98f1b57
|
Updated RTHandle class to an instance class
|
7 年前 |