38 次代码提交 (90fc49a7-4963-4d10-9db7-f458b4ad00ef)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
mmikk c8549891 get rid of redundant blendmode routines 9 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 9 年前
vlad-andreev 4382d424 fixed scene view 9 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
mmikk 832e4f70 prep work for supporting clustered as well as opaque only plus some clean up and removal of hungarians. 8 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
vlad-andreev 31d2e3b6 [fptl] remove accidentally committed debug code 8 年前
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk aca1be24 prepare for available emission 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
runes 7b5fc7e9 Added numbers to OverlayHeatMap 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
Antti Tapaninen 81f3ecea increase precision to full floats for _CameraDepthTexture 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前