sebastienlagarde
|
acd11ee0
|
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Julien Ignace
|
581745c8
|
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
sebastienlagarde
|
1f0c5be7
|
HDRenderLoop: Fix issue after the merge of debug shaders
|
8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
|
8 年前 |
GitHub
|
61e8c0e0
|
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
|
8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
8 年前 |
mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Julien Ignace
|
d45894b6
|
Merge branch 'master' into DebugShader
|
8 年前 |
Sebastien Lagarde
|
00d2aece
|
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Julien Ignace
|
9a49604d
|
Clean test code for debug menu
|
8 年前 |
sebastienlagarde
|
dc7f78dd
|
HDRenderLoop: Add twosided lightingmaterial
|
8 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
8 年前 |
Julien Ignace
|
2a66fcda
|
Added the possibility to hide opaque or transparent objects
|
8 年前 |
sebastienlagarde
|
5322780e
|
HDRenderLoop: miss one file
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Julien Ignace
|
d0e884be
|
Added the possibility to display transparent objects for Material Debug
|
8 年前 |
sebastienlagarde
|
2d10c5ef
|
HDRenderLoop: Add Unlit.shader + fix backface and transparent
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Julien Ignace
|
c90ffdda
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
f423dd68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
vlad-andreev
|
6a14e392
|
[fptl] fix null reference exception
|
8 年前 |
vlad-andreev
|
b145a4d1
|
semi-temporary hack to reload .compute assets
|
8 年前 |
sebastienlagarde
|
e26a36cb
|
HDRenderLoop: Add tonemapper and exposure control
|
8 年前 |
Julien Ignace
|
526fbc6f
|
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
|
8 年前 |
sebastienlagarde
|
5cc2607c
|
HDRenderLoop: Correct fix double sided
|
8 年前 |
Julien Ignace
|
5551e27f
|
Compile fix after last merge
|
8 年前 |
sebastienlagarde
|
deb3ca40
|
HDRenderLoop: Fix issue with alpha test
|
8 年前 |
Julien Ignace
|
f1087ce3
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
|
8 年前 |
sebastienlagarde
|
e1f8e17e
|
HDRenderLoop: Update scene + make double sided work
|
8 年前 |
sebastienlagarde
|
5e5b4fcb
|
HDRenderLoop : Fix after merge
|
8 年前 |
sebastienlagarde
|
b8c1da00
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
|
8 年前 |
mmikk
|
a6b2b6d5
|
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
|
8 年前 |
vlad-andreev
|
9bde6ae1
|
renderloop test framework and a simple test stub
|
8 年前 |
vlad-andreev
|
399968a2
|
[shadergen] minor test cleanup
|
8 年前 |
vlad-andreev
|
31d2e3b6
|
[fptl] remove accidentally committed debug code
|
8 年前 |
vlad-andreev
|
0b0fde25
|
[fptl] no gamma conversion in final pass
|
8 年前 |
vlad-andreev
|
8adb2307
|
shader generator: switch to consistent line endings
|
8 年前 |
vlad-andreev
|
1e00bf59
|
missed a file in the last commit
|
8 年前 |
vlad-andreev
|
ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
|
8 年前 |
Julien Ignace
|
147341c8
|
Revert default value for HDRenderLoop GBufferDebug
|
8 年前 |
vlad-andreev
|
81aa39a3
|
switched HDRenderLoop over to generated .hlsl
|
8 年前 |
Julien Ignace
|
06725f27
|
Added GBuffer Debug shader.
|
8 年前 |
vlad-andreev
|
8af5f4ac
|
[fptl, hd] gbuffer sizes are no longer implicit
passing -1 for width/height relies on there being an active camera,
which is no longer a thing
|
8 年前 |
sebastienlagarde
|
36c50926
|
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
|
8 年前 |
Julien Ignace
|
60e032e0
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |