72 次代码提交 (8b48e2b4-08ef-4b0f-a026-1ce0191a5ec6)

作者 SHA1 备注 提交日期
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
sebastienlagarde 0067d748 HDRenderLoop: Update shader generation code for debug with last change 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Evgenii Golubev 02b8a18b Implement SSS transmittance for punctual and directional lights 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
Evgenii Golubev 96d3becf Update the generated header file 8 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 8 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 7 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
sebastienlagarde 9b64036d Some code clean 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles b1d90f15 Renamed opacity mask to transmittance mask 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde 3900cf36 More cheaper version of clear coat 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde 14afb03c More file update 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
sebastienlagarde 97898a85 Move everything to bitfield 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
sebastienlagarde bd05a03a Fix inconsistency of diffusion profile int -> uint 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前