71 次代码提交 (88dddd64-9df6-422b-ac27-b9d9ebf3561b)

作者 SHA1 备注 提交日期
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Felipe Lira f48ff264 Further renaming to keep consistency with documentation. 8 年前
Felipe Lira 2707e7d4 Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection. 8 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev ed990060 Merge from upstream 8 年前
Antti Tapaninen 101239a7 Merge branch 'master' into metal-ios 8 年前
Julien Ignace 954a22ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
Antti Tapaninen 76e3e5ce fix meta files 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 8 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
Felipe Lira 79b72748 Updated some of the lightweight pipeline sample and test scenes. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Andre McGrail 4970e7fa Added debugging scene for specular issue 7 年前
Andre McGrail 50cc3b9d Added debugging scene for PBR shader and lighting 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre b5aa0bdd new SRP batcher scene test ( HD + LT ) 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前