Sebastien Lagarde
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e3c7667f
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HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
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8 年前 |
Sebastien Lagarde
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b0bf5e66
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
|
794e5e25
|
oops, forgot to remove this
oops, forgot to remove this
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8 年前 |
mmikk
|
4e597199
|
separate out sort routines
separate out sort routines
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8 年前 |
mmikk
|
1c4a150e
|
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
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8 年前 |
vlad-andreev
|
6d674ea7
|
forgot to commit a file
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8 年前 |
vlad-andreev
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258d1284
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
runes
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c4b3eb4f
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Tile Debug: Omit zeros
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8 年前 |
vlad-andreev
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1f804bdc
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moved editor-specific shader generator code to an Editor folder
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8 年前 |
vlad-andreev
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7a51ba61
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submodule commit
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8 年前 |
Aras Pranckevicius
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a219411f
|
Update after API changes
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8 年前 |
mmikk
|
e94fe786
|
minor clean up
minor clean up
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
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8 年前 |
sebastienlagarde
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77789151
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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5802bde9
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remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
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8 年前 |
sebastienlagarde
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115b193a
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HDRenderLoop: fix shadow code
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8 年前 |
sebastienlagarde
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cf14676d
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HDRenderLoop: regenerate header hlsl after merge
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8 年前 |
sebastienlagarde
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22c94004
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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d51bbb44
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subproject commit
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8 年前 |
vlad-andreev
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2e2c8f30
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meta file for the external test scenes
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8 年前 |
vlad-andreev
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ff751a5a
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add ScriptableRenderLoopScenes as a submodule
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8 年前 |
vlad-andreev
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da9f3bfc
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Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
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8 年前 |
vlad-andreev
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ba65c3af
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add test scenes submodule
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8 年前 |
Paul Demeulenaere
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51383cec
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
vlad-andreev
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070a44dc
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added include guards to hlsl codegen
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
vlad-andreev
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88b6b90d
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fix missing shader in fptl renderloop asset
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8 年前 |
Peter Bay Bastian
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1ded56e2
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Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
vlad-andreev
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61cde378
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remove old prototype
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8 年前 |
sebastienlagarde
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fd7cfe17
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HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
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8 年前 |
Peter Bay Bastian
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7ef50ef7
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Replaced accidental tabs with spaces
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8 年前 |
GitHub
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89924c46
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Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
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8 年前 |
Peter Bay Bastian
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be11b1e0
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"Show in project"-button now works
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8 年前 |
Sebastien Lagarde
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eed1a7a3
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Peter Bay Bastian
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c6e6d4e4
|
Refactored title bar button into own drawer
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8 年前 |
Sebastien Lagarde
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55ac2b41
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HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
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8 年前 |
Peter Bay Bastian
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53ab6c81
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Added options button (not functional yet)
|
8 年前 |
sebastienlagarde
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d2827571
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Peter Bay Bastian
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235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
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8 年前 |
sebastienlagarde
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cb428a02
|
HDRednerLoop: Again msising file...
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8 年前 |
Peter Bay Bastian
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621f548e
|
Style tweaks and minor code clean-up for title bar
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8 年前 |
sebastienlagarde
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f53cd1c7
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HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
GitHub
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685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
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8 年前 |
mmikk
|
6761d9b5
|
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
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8 年前 |
Peter Bay Bastian
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08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
sebastienlagarde
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8cf763ef
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HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
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8 年前 |
mmikk
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6062ecfb
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enable big tile pruning by default
enable big tile pruning by default
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8 年前 |
Peter Bay Bastian
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da329206
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Removed absolute positioning from GraphView and did minor tweaks to title bar
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8 年前 |
sebastienlagarde
|
e0f00a34
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Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
|
8 年前 |