39 次代码提交 (800198d1-44db-4666-a075-9c7e88151792)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
Joachim Ante 8c526b38 line endings and remove unused code 9 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
vlad-andreev 0bfdd8a7 fix exception when not all active lights have shadows enabled 8 年前
sebastienlagarde 907c12cd Fix error after merge trunk 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Aras Pranckevicius a219411f Update after API changes 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Aras Pranckevicius d6928d42 API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives 8 年前
vlad-andreev d10f64ea forgot to commit a file 8 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前
Felipe Lira c9e863e4 Shadow slice resolution being computed automatically for best fit in the shadow atlas. 8 年前
Felipe Lira 7adeb563 Added non-directional Lightmap support 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 5450c598 Fixed Lightmap issue and shadow issues on mobile. 8 年前
Felipe Lira 94d1068c Added 4 tap shadowmap filtering. 8 年前
Felipe Lira e606701e Added support to query shadowbias from Light. Fixed glossiness in specular. 8 年前
Felipe Lira 17101aa5 Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop. 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Julien Ignace 3a51e665 Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Evgenii Golubev fd637ec5 Make the view (shadow) matrix of point lights left-handed (to match spot lights) 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前