Evgenii Golubev
7c8fbd71
Improve fog parametrization (+optimize)
Mean free path is now achromatic. All 4 scalar parameters can now be packed into a [0, 1] sRGB texture.
"Asymmetry" has been renamed to "anisotropy" in the UI (which is a more familiar term for artists).
7 年前
Evgenii Golubev
420ba926
Make single scattering albedo a color for better GUI
7 年前
Evgenii Golubev
1566610e
Add support for directional lights to volumetrics
7 年前
Evgenii Golubev
c4d1ae02
Optimize the volumetric lighting code
7 年前
Evgenii Golubev
f52c27f8
Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual()
7 年前
Evgenii Golubev
9e666ace
Add support for volumetric projector lights and cookies
7 年前
Evgenii Golubev
6e212a8c
Add a random offset to the ray marching algorithm
7 年前
Evgenii Golubev
2cba6a27
Add support for volumetric shadowing and spot lights
7 年前
Evgenii Golubev
adcfcfd6
Implement a very basic ray marcher for homogeneous volumes
7 年前
Evgenii Golubev
4c563413
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
7 年前
runes
6a0e0e87
fixed compilation error in SkyProcedural.shader
7 年前
Peter Bay Bastian
985a7558
Fix include path for FTPL and OnTileDeferred
7 年前
Evgenii Golubev
ad1c0846
Ray marching WIP
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
8e2b60cd
Move non-shipping pipelines to TestbedPipelines/
7 年前
Evgenii Golubev
18998e01
Implement Beer's law fog
7 年前
GitHub
3dd87bb9
Update a comment
7 年前
Evgenii Golubev
824c6f37
Add a null VolumetricLighting shader
7 年前
Felipe Lira
aeda1de5
Merge branch 'LightweightPipeline'
7 年前
Evgenii Golubev
9ce510e5
Add additional shader passes + clean-up
7 年前
Evgenii Golubev
3c4a6c4b
Start building the framework for volumetrics
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Peter Bay Bastian
f8b46ea3
Merge remote-tracking branch 'origin/master' into restructuring
7 年前
Peter Bay Bastian
271fbdce
Fix path in TestFramework
7 年前
Peter Bay Bastian
f7422154
Minor fixes
7 年前
Peter Bay Bastian
d7359ff8
Remove Plugins folder
7 年前
Peter Bay Bastian
aaef5843
Move PostProcessing submodule into Assets/
7 年前
Peter Bay Bastian
0fd3be2f
TestScenes -> SampleScenes
7 年前
Peter Bay Bastian
262e9a57
Move tests into common folder
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
Peter Bay Bastian
c536225b
Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/
7 年前
Peter Bay Bastian
aaa319f4
Move test scenes from LW pipeline to Assets/TestScenes/
7 年前
Peter Bay Bastian
67038b7a
Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
7 年前
GitHub
0547ff04
Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
7 年前
Peter Bay Bastian
fbfcc9cf
Remove Big submodule
7 年前
runes
dd5838bd
sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
7 年前
mmikk
ffd99179
minor clean up for some clustered utility functions
minor clean up for some clustered utility functions
7 年前
GitHub
726ee1ab
Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
7 年前
Julien Ignace
024ca3bf
Failing to allocate shadow maps no longer throws an exception but just raises an error.
7 年前
GitHub
b72cd5a6
Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
7 年前
Julien Ignace
f9fe42af
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
7 年前
Julien Ignace
2510d3b0
Update post fx submodule.
7 年前
GitHub
0dda7798
Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader
LayeredLit refactor
7 年前