Paul Melamed
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bd99fade
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Store material ID instead of material reference in the DecalHandle
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7 年前 |
Alex Lian
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65ac8dec
|
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
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7 年前 |
Jens Holm
|
8e243e0b
|
Make floating windows serialize layout realtive to correct content area
|
7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
|
7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
|
7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
|
7 年前 |
Jens Holm
|
adf3203d
|
Fix typo in resizeBorderFrame name
|
7 年前 |
Jens Holm
|
392166aa
|
Add labels in Vector4MaterialSlot constructor
|
7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Jens Holm
|
cfaa488d
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Make serialized window layout serialize abosulte position properties
|
7 年前 |
GitHub
|
c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Jens Holm
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11eb245d
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Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
|
c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
b0ebffa3
|
Started the work on adding path functionality to shaders.
|
7 年前 |
Jens Holm
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6a079706
|
Add function in WinowDockingLayout to apply layout position or size
|
7 年前 |
GitHub
|
eae8c0fc
|
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
|
Refactor resize side handels to use absolute position properties
|
7 年前 |
GitHub
|
0d17d3ed
|
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
|
cfd61180
|
New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
|
abd8a058
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Made IMayRequirePosition public
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7 年前 |
Jens Holm
|
839077f9
|
Refactor WindowDraggable to use posiiton left and position right properties
|
7 年前 |
GitHub
|
685fecd6
|
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
d36a05a1
|
Fix issues after merge with master
|
7 年前 |
Peter Bay Bastian
|
13a428be
|
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
57b10b82
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[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
|
7 年前 |
Martin Thorzen
|
9720e0dc
|
Added input fields to the vector nodes
|
7 年前 |
Jens Holm
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3531f878
|
Make master preview have a default position similar to the blackboard
|
7 年前 |
Martin Thorzen
|
731a2018
|
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
|
7 年前 |
GitHub
|
03f44061
|
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
|
7 年前 |
Peter Bay Bastian
|
c27172ce
|
Fix warnings from about unused variables that are kept there for legacy deserialization
|
7 年前 |
GitHub
|
0431024d
|
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
|
7 年前 |
GitHub
|
230aeda4
|
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
|
7 年前 |
GitHub
|
dba26376
|
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
|
7 年前 |
Peter Bay Bastian
|
9e3b2fca
|
Remove GraphTypeMapper
|
7 年前 |
Peter Bay Bastian
|
abac19b4
|
Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
|
7 年前 |
Peter Bay Bastian
|
0e49b142
|
* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
|
7 年前 |
GitHub
|
5d5824ef
|
Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
|
7 年前 |
Martin Thorzen
|
a323085a
|
Updated with the feedback from PR
|
7 年前 |
Peter Bay Bastian
|
fecfaaea
|
Fix compile errors on trunk by introducing various compatibility extensions
|
7 年前 |
Martin Thorzen
|
166af912
|
[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
|
7 年前 |
Keijiro Takahashi
|
69fe16a8
|
Bugfix: IsGammaSpace is undefined in HD Unlit
|
7 年前 |
GitHub
|
92ba2244
|
Update README.md
|
7 年前 |
GitHub
|
f540dc83
|
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
|
7 年前 |
Antti Tapaninen
|
2ecbc4b6
|
remove dead code
|
7 年前 |
Antti Tapaninen
|
348a27c1
|
remove #pragma multi_compile for VR stuff
|
7 年前 |