Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
45e02be9
Rename *Drawer to *View
7 年前
Peter Bay Bastian
693b0aa5
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
7 年前
Peter Bay Bastian
b057a909
Clean-up MaterialNodeView a bit
7 年前
Peter Bay Bastian
9dd4edeb
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
7 年前
Peter Bay Bastian
04fedafb
Support "Cut" command
7 年前
Peter Bay Bastian
78c22505
Handle delete via window and presenter rather than `MaterialGraphView`
7 年前
Peter Bay Bastian
8bfc6985
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
7 年前
Peter Bay Bastian
4fa0de6e
Remove NodePreviewView as it is no longer used
7 年前
Tim Cooper
34cc0f15
Start work on making 'sub-graph' work again in an expected way.
7 年前
Peter Bay Bastian
4b24135e
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
7 年前
Tim Cooper
793887f9
Working 'convert to subgraph'
7 年前
Peter Bay Bastian
f516d811
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
d465f37d
#43 Handle keyboard shortcuts in window rather than GraphView
7 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
7 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
7 年前
Peter Bay Bastian
c0b10e8f
Update to work with latest graphics/shadergraph
7 年前
Peter Bay Bastian
262456fb
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning ( #45 )
7 年前
Peter Bay Bastian
10cced5d
Log error instead of warning when failing to instantiate node instance
7 年前
Peter Bay Bastian
2b96084b
Move GraphInspector{Presenter,View} into Inspector folder
7 年前
Peter Bay Bastian
ff2d3ef8
Change namespace of GraphInspector{Presenter,View}
7 年前
Peter Bay Bastian
a76aadd7
Remove a few todos in code
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
5b7af74e
Fix node repainting
7 年前
Peter Bay Bastian
3ffdcd59
Right click no longer deselects nodes
7 年前
Peter Bay Bastian
a39f97cc
Update to work with latest GraphView
7 年前
Peter Bay Bastian
64c9a49b
Purge usage of presenters and datawatch from graph inspector
7 年前
Matt Dean
fc0d26d6
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
7 年前
Peter Bay Bastian
bec6cdbb
New preview system and master node preview in inspector
7 年前
Tim Cooper
95cdeda0
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Peter Bay Bastian
6c9cb29a
Refactor toolbar (no more presenters, acts a little more like buttons)
7 年前
Peter Bay Bastian
65e94a0c
Add rate limiting for preview updates
7 年前
Peter Bay Bastian
a3385c0f
Undo/redo prototype
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Peter Bay Bastian
513db118
Fix updating of node positions until we get rid of presenters
7 年前
Peter Bay Bastian
3930a641
Remove GraphEditorPresenter
7 年前
damian
73ca4594
No-presenters works: Fractal and Vector1 node creation and deletion.
7 年前
damian
815e2106
Fixed compatibale anchor finding.
7 年前
Jens Holm
cc2d2e3f
Add resize handle withh draggable functionality to MaterialNodeView
7 年前
Peter Bay Bastian
ff8de4d3
New attribute-based system for node controls
7 年前
damian
e9b2550a
Added support for checking compatible no-presenter anchors.
7 年前
Jens Holm
ddc1113a
Resize handle added only to preview node
7 年前
damian
33ee05ff
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
7 年前
damian
a4a72ae8
Added support for connecting edges between 2 no-presenter nodes.
7 年前
Peter Bay Bastian
336d2f81
Rename variable in MaterialNodeView
7 年前
damian
591d8820
Fixed MaterialNodeView.OnModified() after no-presenters change.
7 年前
damian
20646d1b
Removed MaterialNodePresenter.
7 年前
damian
7e977d50
Fixed inspector and node position is now saved.
7 年前
Peter Bay Bastian
3790252c
Remove last node presenters and also type mapper in MaterialGraphPresenter
7 年前
Peter Bay Bastian
9f5fba90
Merge branch 'attribute-controls'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
damian
83548475
Merging master.
7 年前
damian
3db84206
Fixed some bugs after master merge.
7 年前
Peter Bay Bastian
145b4d5f
Get rid of presenter for graph inspector
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
Tim Cooper
209da78a
Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
GitHub
1d08cd88
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
GitHub
5363a614
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
7 年前
Patrick Fournier
26e0dad5
Move copy paste boilerplate and event handling to GraphView.
7 年前
Jens Holm
cd7aa840
Add fixed aspect ratio and initial size to PreviewNode
7 年前
Patrick Fournier
f1bea6cf
Update following the RFC
7 年前
Patrick Fournier
19de8169
Move framing shortcuts to GraphView.
7 年前
Patrick Fournier
2f6fe8fb
Remove values that are set by default on parent class.
7 年前
Peter Bay Bastian
43fda89f
Remove `INode.onReplaced` (leftover from previous redo impl)
7 年前
Jens Holm
9c92399a
Add copy to clipboard toolbar button
7 年前
Peter Bay Bastian
95a87cde
Clean up MaterialNodeView after merge with presenter
7 年前
Tim Cooper
ccf49055
Merge remote-tracking branch 'origin/master'
7 年前
Peter Bay Bastian
80fe7520
Remove generic parameter from MaterialGraphEditWindow
Minor clean-up here and there
7 年前
Peter Bay Bastian
c88791bb
Duplication/insert etc. now selects the new elements
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
Peter Bay Bastian
c6b895e7
Remove command handling from MaterialGraphPresenter
7 年前
Peter Bay Bastian
a97628f1
Work around UIElements bug causing VisualElement.Sort to throw a NullReferenceException if the element is childless
7 年前
Peter Bay Bastian
46b505fb
Move more stuff from MaterialGraphPresenter, also introduce proper constructor
7 年前
Peter Bay Bastian
c43005a1
Remove last bit of presenters YAY
7 年前
Peter Bay Bastian
b6a4d98d
Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!)
7 年前
Peter Bay Bastian
9cbe42fb
Fix bug causing collapsed nodes to not have slots visible that should be visible
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Peter Bay Bastian
8407756d
Workaround sRGB issue in UIElements such that previews are now rendered correctly
7 年前
Jens Holm
2ecc2e08
Add copy to clipboard for selected node
7 年前
Peter Bay Bastian
867e4ea2
Replace OnGraphChange with polling-based change tracking system
7 年前
Peter Bay Bastian
17a5050c
Fix hanging edges for collapsed nodes after undo/redo
Reduce the amount of `ValidateGraph()` calls when undo/redo'ing to 2 rather than once per node and edge per graph
7 年前
Peter Bay Bastian
73c2bce4
Properly dispose of MaterialNodeViews
7 年前
Peter Bay Bastian
347edc88
Colored edges! (also, unify node and edge view creation)
7 年前
Peter Bay Bastian
dc8375d3
Gradient edges
7 年前
Peter Bay Bastian
0b1c506d
Fix direction on some gradients
7 年前
GitHub
fcd97941
Merge pull request #75 from Unity-Technologies/master
Update from master
7 年前
Peter Bay Bastian
3f1df674
PreviewSystem -> PreviewManager
7 年前
Peter Bay Bastian
81d2a867
Add drag and drop to graph for Texture2D and subgraphs
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Peter Bay Bastian
4391569c
Use asset name for sub-graph nodes
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Peter Bay Bastian
4be8c24e
Update preview toggle button to mostly match design
7 年前
Matt Dean
52b69b3c
Merge branch 'master' into node-validation
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Tim Cooper
5a5f791f
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
7 年前
GitHub
713f6000
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
7 年前
Matt Dean
41b314d2
Merge branch 'master' into node-validation
7 年前
Tim Cooper
8e5b0d9b
First pass inlining property nodes.
7 年前
Tim Cooper
92a955c3
Add converter from v1,v2,v3,v4,col nodes -> properties.
7 年前
Natalie Burke
11e072f9
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Tim Cooper
e9731703
Move convert to property / inline node to right click menu.
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Peter Bay Bastian
e408be90
Handle remove events from GraphView
7 年前
mathieum-unity
536b1737
Preview styling and toggling update
7 年前
Patrick Fournier
20c7f686
Update changes following merge with master.
7 年前
Peter Bay Bastian
d50eb6bb
Outside node controls for texture slots + various fixes
7 年前
GitHub
849d3ecb
Merge branch 'master' into graph-view-copy-paste
7 年前
GitHub
e10be928
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
7 年前
Matt Dean
02c6b58d
Merge master
7 年前
Peter Bay Bastian
ac179c90
Outside node controls for vector types
7 年前
Peter Bay Bastian
7b9315c4
Outside node control for UV slots
7 年前
Peter Bay Bastian
4f983742
Update type in dynamic slot names when they change
7 年前
Peter Bay Bastian
972596ff
Remove unneeded event handling (handled elsewhere now)
7 年前
Peter Bay Bastian
4d07b648
Edges for outside node controls
7 年前
Peter Bay Bastian
cc654bc4
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
7 年前
Tim Cooper
9e5cc1af
rename anchor > port
7 年前
Tim Cooper
67c85cbe
Fix preview dirty'ing
7 年前
Tim Cooper
ec2df61b
Fix preview position in 2D previews
Turn off pixel caching for nodes
7 年前
Tim Cooper
f9ccf9f9
Update slot names on topological change
7 年前
Tim Cooper
fba42d48
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
7 年前
Tim Cooper
bfe3f5fc
Fix null ref on exit
7 年前
Peter Bay Bastian
69616da6
Color slots (a vec4 slot with a different input control)
7 年前
Peter Bay Bastian
95cfcc60
Move actual preview rendering into PreviewManager
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
b14c1f98
Merge branch 'master' into node-artistic-adjustment
7 年前
Peter Bay Bastian
406da125
Add INodeModificationListener which allows control views to be notified of node change
7 年前
Matt Dean
6c7ced70
Merge branch 'master' into node-artistic-mask
7 年前
mathieum-unity
bd9683ea
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates
7 年前
Peter Bay Bastian
2fa06117
Implemented uber shader
7 年前
Peter Bay Bastian
af2552b3
Enable pixel cache for nodes again
7 年前
mathieum-unity
dd6f9d47
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
7 年前
Peter Bay Bastian
61fab094
Update to work with trunk
7 年前
Peter Bay Bastian
f615cb37
Work with new GraphView slot coloring
7 年前
Peter Bay Bastian
066bcccb
Remove unneeded GV capability code
7 年前
mathieum-unity
d7f591a9
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
7 年前
Peter Bay Bastian
abe8b7b6
Remove pixel cache disables in a few places
7 年前
mathieum-unity
4e0aa7d7
Fixed default expanded state
7 年前
Peter Bay Bastian
016d19e2
Enable pixel cache on PortInputView
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
Peter Bay Bastian
14bcb1d7
Full-resolution preview in blackboard
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Peter Bay Bastian
fe10dc56
Fix bug causing preview to be now shown after creating a node
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
Peter Bay Bastian
e91932f8
Node selector / search
7 年前
Peter Bay Bastian
2c5ae2d4
Move "Copy shader" into context menu
7 年前
Peter Bay Bastian
b4404ee6
Remove preview rate limitation button
7 年前
Peter Bay Bastian
90868fe3
Move "convert to subgraph" to context menu
7 年前
Peter Bay Bastian
02e4d882
Move "update asset" button to blackboard
7 年前
Peter Bay Bastian
4a06bed4
Remove last bit of toolbar
7 年前
Peter Bay Bastian
c421de0a
Update use of EdgeControl to non-obsolete properties
7 年前
Tim Cooper
d2e30d64
Update right click menu.
7 年前
Matt Dean
00f3fcff
Merge branch 'master' into node-validate-current
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Peter Bay Bastian
508ec3ef
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
7 年前
Peter Bay Bastian
ab14181b
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
7 年前
Peter Bay Bastian
0b1d9efe
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
7 年前
Peter Bay Bastian
72c4bdea
Move contextual actions from node search menu into actual context menu
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
fd5fa964
Merge Master
7 年前
Peter Bay Bastian
09db5bd9
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
7 年前
Peter Bay Bastian
8c82d94e
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
7 年前
Peter Bay Bastian
eed09312
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
7 年前
Peter Bay Bastian
178bcf2b
Save correct position to node drawState
7 年前
Peter Bay Bastian
53517148
Even better node repositioning
7 年前
Matt Dean
00d8b6e8
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
GitHub
ef9bd86c
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
7 年前
Tim Cooper
a197968f
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Peter Bay Bastian
02c12a94
Fix order of things when adding slots ( fixes #111 )
7 年前
Tim Cooper
e3bd536c
Merge branch 'master' into HDMaster
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
Peter Bay Bastian
890a9ece
More correct order of things in MaterialNodeView initialization
7 年前
Tim Cooper
1f9b882d
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
GitHub
d1d69177
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
7 年前
Jens Holm
22adea01
Make graph inspector window not pinned to the right side of the editor window
7 年前
Jens Holm
82f3473f
Add resize handle to inspector window
7 年前
Jens Holm
0ff2964b
Improve resize handling of inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
ec88c9f3
Reigister postlayout callback on graphview rather than inspector view
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Peter Bay Bastian
e1f95448
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Jens Holm
9b1d3da9
Make maste node preview a separate window
7 年前
Jens Holm
5f6443a4
Add draggable manipulator for floating windows
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
GitHub
b3954895
Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace
Created the functionality of creating Nodes directly when hitting spa…
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Peter Bay Bastian
d41f2281
Fix hanging edges ( fixes #142 , fixes #152 , fixes #158 )
7 年前
GitHub
29adf637
Merge pull request #172 from Unity-Technologies/fix-hanging-edges
Fix hanging edges (fixes #142 , fixes #152 , fixes #158 )
7 年前
Tim Cooper
64df08f0
[fix]Fix preview blending when you have alpha
7 年前
Jens Holm
d7635005
Remove unused function in GraphEditrorView
7 年前
Martin Thorzen
c1697dc5
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Peter Bay Bastian
bfd7b48d
Import blackboard to project, still WIP
7 年前
GitHub
e9689ade
Merge pull request #178 from Unity-Technologies/fix-preview-after-playmode
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Peter Bay Bastian
1749ff66
A bunch of stuff for blackboard
- Fix SelectionDropper, so that selection of properties work
- Hack in a ContextualMenuManipulator so that context menus work in collaboration with GraphView
- Add a "Delete" option to context menu for properties
- Only show context menu options for nodes if a node or GV is right-clicked
- When adding a new property it is now expanding initially
- Rename a few Action properties to match GraphView convention
- Add a regular Unity toolbar (using IMGUI) to Shader Graph, as it looked weird without one
- Remove old inspector
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
Peter Bay Bastian
4cfaf738
Add serialization for blackboard layout
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
Peter Bay Bastian
abe82146
Added support for drag and dropping properties to the graph
7 年前
Peter Bay Bastian
03e99ce6
Remove debug messages
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Martin Thorzen
f2b52952
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
Jens Holm
66a70b8f
Merge branch 'master' into inspector-window and resolve conflicts
7 年前
GitHub
653eb828
Merge pull request #185 from Unity-Technologies/inspector-window
Make resize handles remain within bounds of parent element
7 年前
GitHub
a3c9f868
Merge pull request #186 from Unity-Technologies/fix-nodes-are-still-filled-after-edge-deletion
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
Jens Holm
358c118c
Change floating window serialization to track offset to closest corner rather than just position
7 年前
Jens Holm
12be2cf3
Update master preview rendertexture size when layout has finished changeing
7 年前
GitHub
4df636c0
Merge pull request #188 from Unity-Technologies/window-layout-docking
Change window position serialization to track closest corner
7 年前
Jens Holm
af26c91a
Add flag in resize handle to maintain aspect ratio
7 年前
Jens Holm
ae1852e9
Merge remote-tracking branch 'origin/master' into master-preview-rendertexture-rescale
7 年前
Martin Thorzen
058f5c05
[FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error.
7 年前
Matt Dean
9c0b93c1
Merge branch 'master' into node-bugfixes
7 年前
Jens Holm
de57de9e
Add function in master preview to update rendertexture size after next layout change
7 年前
GitHub
f59e7806
Merge pull request #195 from Unity-Technologies/fix-ondisposed-empty-shadergraph
[FIX] Fixed an issue where openening up an empty shadergraph without …
7 年前
GitHub
a4f6c1fd
Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale
Make rendertexture on master adapt resolution on rescale
7 年前
Peter Bay Bastian
49fe52c4
Fix bug causing selection outlines to disappear when zoomed out
7 年前
Jens Holm
546a460b
Make preview node change in width as well as height ( fixes #121 )
7 年前
GitHub
df78da56
Merge pull request #203 from Unity-Technologies/bugfix-preview-node
Make preview node change in width on resizing (fixes #121 )
7 年前
Peter Bay Bastian
cab9a4b5
Put preview in a separate pixel cache for performance
7 年前
Martin Thorzen
29361772
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
af192f3f
Merge pull request #208 from Unity-Technologies/hide-unhide-all-previews
Collapse and Expand Previews for Material Graph
7 年前
GitHub
545de289
Merge pull request #209 from Unity-Technologies/goto-documentation-per-node
Adding documentation functionality on the nodes.
7 年前
Keijiro Takahashi
02a50c76
Small fixes to "Open Documentation" menu item.
- Fixed an issue causing InvalidOperationException when opening the right-click
menu without having a selected node. Now it shows "Open Documentation" menu
item only when a single node is selected.
- Changed not to show the separator when the menu item is hidden.
7 年前
GitHub
f44e12ea
Merge pull request #212 from keijiro/fix-docmenuitem
Small fixes to "Open Documentation" menu item.
7 年前
Jens Holm
7ba4ae46
Make ResizeSideHandle be aware of nearest corner
ResizeSideHandles resize function are split into three cases, and the
resize handle is recording which corner it is closest to when the mouse
is preseed. This is to figure out which direction the window should
resize in when maintaining aspect ratio.
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
e1d9b584
Added a Settings Menu for Nodes.
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Martin Thorzen
bf9b4a4c
Updated the Settings UI.
7 年前
Martin Thorzen
6456ff21
Updated Unlit settings master node to also have the new stylish settings view
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
7 年前
GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Martin Thorzen
6ad87d77
Split up ScreenPositionSlotControl into its own .USS file
7 年前
GitHub
caaf7a64
Merge pull request #236 from Unity-Technologies/splitting-up-uss-files
Splitting up uss files
7 年前
Martin Thorzen
5f331eda
[FIX] Disabled the resizing of preview node.
7 年前
Peter Bay Bastian
a4d1c27d
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
7 年前
GitHub
f39faa6c
Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node
[FIX] Disabled the resizing of preview node.
7 年前
Martin Thorzen
50036920
Added functionality to double click on a subgraph node to open it up in a new shader graph window
7 年前
GitHub
9641212d
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
7 年前
Martin Thorzen
5833e245
Added Right click context menu to open sub graph
7 年前
GitHub
f187d743
Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
7 年前
Martin Thorzen
5dd3e527
Updated so it is only left mouse click that can open using the double click
7 年前
Peter Bay Bastian
e7218ad7
Remove unused variables and classes and rework how master preview resizing is handled
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
GitHub
75dadc74
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
7 年前
Jens Holm
532c8de0
Add control view for bound input types
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
GitHub
3de3ae25
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前
Martin Thorzen
166af912
[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
7 年前
Peter Bay Bastian
fecfaaea
Fix compile errors on trunk by introducing various compatibility extensions
7 年前
Martin Thorzen
a323085a
Updated with the feedback from PR
7 年前
GitHub
5d5824ef
Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
7 年前
Peter Bay Bastian
0e49b142
* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
7 年前
GitHub
dba26376
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
9720e0dc
Added input fields to the vector nodes
7 年前
Martin Thorzen
d36a05a1
Fix issues after merge with master
7 年前
Martin Thorzen
cfd61180
New node settings. Moved the createsettingselement to the master node
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
Martin Thorzen
8742fc7b
Merge branch 'master' into node-settings
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Martin Thorzen
3868cb59
Fixed so that the preview is not drawn ontop of the Settings Menu
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Martin Thorzen
962fc981
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Martin Thorzen
e34a3053
Fixed the PR feedback I got.
7 年前
Peter Bay Bastian
a2b1f9e5
Fix warnings
7 年前
Matt Dean
f20e7691
Update Gradient UIs to UIElements
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
Matt Dean
67827c5c
Remove unnecessary serialized properties
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Jens Holm
02587bed
Add conditional includes in MaterialGraphWindow and MaterialGraphView
7 年前
Peter Bay Bastian
6ec339e3
Forwardport pull request #336
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Martin Thorzen
3c602bad
Added base functionality to give an error on incompatible render pipeline
7 年前
Peter Bay Bastian
83dbd5d0
Add change callback to controls when edge changes
7 年前
Martin Thorzen
34997ed9
Cleaned up the code
7 年前
GitHub
a49aec2e
Merge pull request #343 from Unity-Technologies/control-edge-callback
Callback on edge change to ControlView
7 年前
Peter Bay Bastian
8076c27e
Merge branch 'master' into copy-property-nodes
7 年前
GitHub
a3897b8c
Merge pull request #317 from Unity-Technologies/copy-property-nodes
Make property nodes into concrete nodes when copied between graphs
7 年前
Jens Holm
60639f41
Merge branch 'master' into editable-property-reference-names
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
GitHub
8a2e5a5e
Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
7 年前
jensgholm15@gmail.com
ed51c9ec
Make nodes spawn in the center of the view when copied from another graph
7 年前
GitHub
36539f3e
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
7 年前
Martin Thorzen
aa3df588
Removed old interface that wasn't used anymore, IDropTarget
7 年前
Martin Thorzen
02c75c93
Fixed the drag and drop functionality (for 18.2+) for Blackboard
7 年前
GitHub
e615b99e
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
GitHub
2b11377f
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
10d61e23
Started the functionality for opening shader code in user set, text editor
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
Peter Bay Bastian
8c691503
Removed the old Drag and Drop methods
7 年前
Stephane Laroche
b3ee7f83
Merge branch 'master' into stacklit
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Martin Thorzen
7688ce53
Updated with the PR feedback
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
GitHub
df14a156
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
Peter Bay Bastian
55a261e5
Fix drag and drop support
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
GitHub
57c37d06
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Peter Bay Bastian
804a560f
Fix Shader Graph toolbar not showing up
7 年前
Peter Bay Bastian
f9b16024
Remove 2018.1 compatibility code from Shader Graph
7 年前
GitHub
29b369e0
Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs
Remove 2018.1 compatibility code from Shader Graph
7 年前
Martin Thorzen
11cbbe0d
Removed the ObjectControl and added ( sub) to the name of the sub graph node
7 年前
Martin Thorzen
05d6a1be
Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended.
7 年前
GitHub
b3577726
Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar
Fix for node creation on spacebar
7 年前
GitHub
2274ce9d
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
7 年前
GitHub
8f9bff6a
Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph
Fixes for Subgraph
7 年前
Peter Bay Bastian
8cec3344
Fix a compile warning in GraphEditorView
7 年前
GitHub
1ee9283d
Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning
Fix a compile warning in GraphEditorView
7 年前
Martin Thorzen
848b6b57
fix for case #987330 now the preview is behind the outline.
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
GitHub
3a4763ba
Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
7 年前
Martin Thorzen
9cccf3fb
Updated with feedback
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
7 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
7 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
7 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
7 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
7 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
7 年前
Tim Cooper
9bf79289
Backport pull request #1529
6 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Peter Bay Bastian
c4fb2e1e
Fix TextureSlotControl not accepting Render Textures ( #1569 )
* Allow RT input to TextureSlotControl
* Update changelog
6 年前
sebastienlagarde
05f36802
Merge branch 'master' into HDRP/staging
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前