Frédéric Vauchelles
|
091d5924
|
Use specific roughness remapping for texture2D convolution
|
7 年前 |
sebastienlagarde
|
26d09161
|
Some factor and comment of commonMaterial.hlsl
|
7 年前 |
GitHub
|
acb97536
|
Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
e982f099
|
Some modifications (not enabled for now) to try to handle anisotropy better.
|
7 年前 |
sebastienlagarde
|
c6867a4e
|
Merge branch 'master' into 2018.1-experimental
|
7 年前 |
Frédéric Vauchelles
|
325a0d20
|
Separate limit for max active planar probe and max planar probe per render
|
7 年前 |
GitHub
|
08b41047
|
Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
|
7 年前 |
Stephane Laroche
|
42284de1
|
Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
|
7 年前 |
Frédéric Vauchelles
|
20908a44
|
Added warning in UI when proxy and influence shapes are differents
|
7 年前 |
sebastienlagarde
|
e4f497dc
|
Fix issue with preprocessor
|
7 年前 |
Stephane Laroche
|
6a42ea81
|
Uniformity, dual lobe material feature keyword.
|
7 年前 |
sebastienlagarde
|
2c1c78cf
|
Merge branch 'master' into 2018.1-experimental
|
7 年前 |
Frédéric Vauchelles
|
11576c7d
|
Added guards on drawgizmos for HD reflection probes
|
7 年前 |
sebastienlagarde
|
3c4711de
|
Add missing meta file
|
7 年前 |
Stephane Laroche
|
ecc9d71b
|
Merge remote-tracking branch 'mainrepo/master' into stacklit
|
7 年前 |
GitHub
|
61db0440
|
Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
|
7 年前 |
sebastienlagarde
|
a47f097f
|
Add switch build player support
|
7 年前 |
GitHub
|
b89283a5
|
Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
sebastienlagarde
|
dd45564c
|
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
GitHub
|
443e7841
|
Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
c950ed49
|
Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
|
7 年前 |
Remy
|
9c533966
|
UTF Tests Fix
|
7 年前 |
GitHub
|
df846344
|
Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
|
7 年前 |
GitHub
|
bdbe5bc4
|
Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
|
7 年前 |
Stephane Laroche
|
e0d326d4
|
Add coat and anisotropy UI.
|
7 年前 |
sebastienlagarde
|
d81990c2
|
Update UTF submodule (was remove by a previous PR)
|
7 年前 |
Stephane Laroche
|
10f8090a
|
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
|
7 年前 |
sebastienlagarde
|
74166e70
|
Update postprocess version
|
7 年前 |
Jean-François F Fortin
|
5777e7c0
|
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
f8e74a10
|
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
|
7 年前 |
sebastienlagarde
|
f5c6eec7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
|
7 年前 |
GitHub
|
4913285a
|
Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
|
7 年前 |
sebastienlagarde
|
f0baa14d
|
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
|
7 年前 |
Antti Tapaninen
|
05bc2fef
|
update gitsubmodule revisions
|
7 年前 |
GitHub
|
1cd7186d
|
Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
|
7 年前 |
sebastienlagarde
|
44ad647c
|
Add support for triplanar + handle local/world space
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
sebastienlagarde
|
0ddaf44e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
Thomas
|
9d376773
|
Typo fix
|
7 年前 |
GitHub
|
4431a85e
|
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
|
7 年前 |
Thomas
|
19caf308
|
Fixed HDR ColorParameter
|
7 年前 |
sebastienlagarde
|
1aab1b89
|
LW: Keep master compiling with 2018.1
|
7 年前 |
Felipe Lira
|
998892b5
|
Converted ShadowPass to the new ScriptableRenderPass
|
7 年前 |
Thomas
|
e06c7278
|
Added support for instantiated volume profiles in the inspector
|
7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
|
7 年前 |
Felipe Lira
|
05b422c1
|
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
Evgenii Golubev
|
f1877508
|
Update GetRenderTargetAutoName() to support volume textures
|
7 年前 |
Frédéric Vauchelles
|
68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
|
7 年前 |
Thomas
|
73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
|
7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
|
7 年前 |