3507 次代码提交 (77906a48-8028-44c0-9c01-096b3498b4d0)

作者 SHA1 备注 提交日期
Frédéric Vauchelles c7c8d6ba Refactored LightLoop default additional data. 7 年前
sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
Julien Ignace 78d80237 Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format) 7 年前
GitHub 4a2f5d61 Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static 7 年前
GitHub d920500c Update ShaderConfig.cs 7 年前
Tim Cooper e673249d Fix incorrect namespace. 7 年前
GitHub af675f6c Update SubsurfaceScatteringManager.cs 7 年前
Tim Cooper 2532f7a6 new package version. 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Tim Cooper ff543fc6 Export proper shader paths for HD / LW 7 年前
GitHub 2da87a12 Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
Felipe Lira 0571f34d Fixed truncation warnings in LW shaders. 7 年前
Remy 1d9471e6 Add Shadow Mask test scene. Always return false because of script error for the moment. 7 年前
Felipe Lira 1f07c2da Updated scenes and templates to account for new shadow bias algorithm. 7 年前
Remy 02d89c04 Try to correct the unlit test scene : removed blend multiply materials 7 年前
GitHub 4dbc4ee4 Fix bug 978693 7 年前
GitHub a204c630 Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2 7 年前
GitHub e236a1a5 Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering 7 年前
Felipe Lira 9ab6af9c Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff. 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Matt Dean bbd475d5 Add Branch node 7 年前
Matt Dean 2ed31ce4 Add Comparison node 7 年前
Matt Dean e24aafae Boolean node and type (part 2) 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Tim Cooper 6c0a8015 Disable HDUnlit for now as there are missing remaps. 7 年前
Matt Dean dee739b5 Restore LinearLightAddSub blend mode 7 年前
GitHub 455b4075 Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
Tim Cooper 2888f1c2 -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
Matt Dean d057e6de Fix Ambient node 7 年前
Tim Cooper 8342aa12 Finish refactoring subgraphs. 7 年前
Matt Dean 4f8a273e Fix UV bindings for preview shader and Unlit master 7 年前
Tim Cooper 9ee28856 Bump version 0.1.11 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 1ea14a06 Rename Sign output on Camera node 7 年前
GitHub c3ae833e Merge pull request #144 (Upgrade to use new shader library) 7 年前
Tim Cooper f71d562a Working HD / LW unlit from same shader file. 7 年前
Matt Dean 4503a2ce Change Flip node to flip 1 > -1 and added Invert Colors node 7 年前
Tim Cooper d920687b Fix up LWUnlit to work with shader library. 7 年前
Jens Holm 9b1d3da9 Make maste node preview a separate window 7 年前
Matt Dean 29e04332 Channel Mask node to Mask Field (prt 2) 7 年前
Tim Cooper c3284443 Add ref to resources file. 7 年前
Jens Holm 682af7b6 Fix uss class for resize top-let hadle in resize handle 7 年前
Matt Dean 3e4f3590 Channel Mask node to Mask Field (prt 1) 7 年前
Tim Cooper 5c4cbe12 For LW use the proper shader paths that get exported from the LW package.. 7 年前
Jens Holm 55869a0b Make class for adding resize handles along the border of a visual element 7 年前
Matt Dean 125d4bb5 Switch Linear Light blend methods 7 年前