14 次代码提交 (76ffa244-526e-4a9e-9b51-0009d40bc1fc)

作者 SHA1 备注 提交日期
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
sebastienlagarde 849021c0 HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
Julien Ignace fef71130 Added several more options for light: Light Dimmer, Fade with distance (intensity and shadows) and a global dimmer in Tile Pass settings as well. 8 年前
sebastienlagarde 2e15537d HDRenderPipeline: rename disableFptlWhenClustered to enableFptlForOpaqueWhenClustered 8 年前
Rune Stubbe 6f5f9da4 Fixed UI for Tile Debug Modes 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
runes a412958b Added projectors to TileDebug enum 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前