38 次代码提交 (753d4c0f-059e-4aa9-8335-46878ff70417)

作者 SHA1 备注 提交日期
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 0de2d9bd [Material Graph] Mode node collecton code to NodeUtils away from member functions 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 8 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Eduardo Chaves c3b50c34 Adding Vertex position to master node and vertex position input node 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian b63c4c28 Prepare shader generation for uber shader 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Matt Dean 2ed31ce4 Add Comparison node 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Martin Thorzen 06553d81 updated with PR feedback 7 年前
GitHub b72d0466 Merge pull request #150 from Unity-Technologies/compare-and-branch 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
GitHub f6380703 Merge pull request #310 from Unity-Technologies/gradient-nodes 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
GitHub 6d4f0be7 New template parser (#1532) 6 年前