GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Antoine Lelievre
94299904
Light intensity now works with timeline and animators
7 年前
GitHub
c8b772f3
Update changelog as per Kat's request
7 年前
Matt Dean
1f85b9a1
Fixes for PR
7 年前
Matt Dean
5ec7bc49
Fix acceptable IOR range for Dielectric Specular node
7 年前
Paul Melamed
30ddbe57
renamed and added the pragma multi_compile for decals to Lit shaders
7 年前
Paul Melamed
c6fc1808
Added per channel blend selection mode for decals to render pipe asset
7 年前
Paul Melamed
43a67dcc
ran include generator
7 年前
GitHub
ff2cec54
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
7 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
7 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
7 年前
RSlysz
dd9e9bb2
Fix new gismo usage
7 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
7 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
7 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
7 年前
sebastienlagarde
c4ad663f
Update comment and fix instancing
7 年前
Tim Cooper
57b9d465
Update reference images for HD.
7 年前
sebastienlagarde
6a7debb0
Update Changelog
7 年前
Tim Cooper
2b31dcda
Add test options to disable batch mode in HD
7 年前
sebastienlagarde
c9d9bf6e
Fixed wrong define name
7 年前
Tim Cooper
d59cf961
Update HD image templates.
7 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
7 年前
Tim Cooper
639dcdf8
Update post fx reference images
7 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
7 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
7 年前
Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
7 年前
GitHub
81a8dd28
Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit
HDRP: Add support of detail normal and smoothness to Stacklit
7 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
7 年前
Sebastien Lagarde
d4c5fff5
HDRP: Add support of detail normal and smoothness to Stacklit
- Fix an issue in the UI with Remap and Range
- Add detail normal and smoothness map (overlay for smoothness)
- Fix compilation issue with GetGGXAnisotropicModifiedNormalAndRoughness refactor
7 年前
Jesse Barker
e7add690
Fixup texture format mismatches for Metal on iOS
7 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
7 年前
sebastienlagarde
72faf3ad
Update Velocity for consistency
7 年前
sebastienlagarde
b0c2e2b3
HDRP Minor update (ident and test)
7 年前
sebastienlagarde
ee31a3ad
HDRP: Improve camera relative rendering precision on object
Improve camera relative rendering precision on object
- Apply camera translation on the model matrix
- Add a function GetObjectPositionWS
- User are required to always used TransformObjectToWorld or GetObjectToWorldMatrix, they should never access to UNITY_MATRIX_M
- When a user want absolute world position it must use GetAbsolutePositionWS(positionWS). positionWS is either camera relative space or absolute position depends on settings, only a call to GetAbsolutePositionWS() guarantet that we are in absolute position
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Matt Dean
7313c0ce
Update changelog
7 年前
Matt Dean
c1602cc5
Update changelog
7 年前
Sebastien Lagarde
8146a8c1
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
7 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
7 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
7 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
7 年前
sebastienlagarde
5e2a8d92
HDRP: Update changelog
7 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
7 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
144723e3
Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
7 年前
sebastienlagarde
6a64d66c
Some extra cleanup
7 年前
sebastienlagarde
a73ccb75
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
7 年前
Stephane Laroche
e4716aba
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
7 年前