2993 次代码提交 (736a2328-9762-4484-b437-5e5353ba2a8a)

作者 SHA1 备注 提交日期
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 8 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 8 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Florent Guinier ce59a9db Step1 for LevelNode 8 年前
Tim Cooper c0b51820 fixing after merge 8 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 8 年前
joce 9a543d90 update to latest GraphView 8 年前
joce b965052b update to latest canvas2d branch 8 年前
joce bdd758ff Add GraphView as submodule 8 年前
joce 0b37ab28 Remove GraphView copy 8 年前
joce f4fad3a8 Update to latest GraphView 8 年前
sebastienlagarde d947af3f HDRenderPipeline: Add reflection probe test 8 年前
GitHub 32457b2e Merge pull request #114 from Unity-Technologies/Update-weights-calculation 8 年前
sebastienlagarde 4f0f829e HDRenderPipeline: Update weight calculation for layering 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
sebastienlagarde 50a39496 HDRenderPipeline: Batch of fix for tesselation shaders 8 年前
GitHub f2eb9af9 Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene 8 年前
Evgenii Golubev 738befc5 Make a copy of the stencil buffer 8 年前
sebastienlagarde ddc209b1 HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 52f90645 HDRenderPipeline: Parrallax occlusion mapping add lod fading 8 年前
Sebastien Lagarde 6a2f84cb HDRenderPipeline: Fixx issue with tessellation (Shadow, depthonly, distortion) 8 年前
GitHub d5396bc4 Merge pull request #112 from Unity-Technologies/Move-all-are-LTC-data-in-one-texture2DArray 8 年前
Sebastien Lagarde bbf9674c HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
GitHub 2c21b8bb Merge pull request #111 from Unity-Technologies/Fix-Discrenpency-forward-deferred 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Antti Tapaninen 19b9d7f6 add new macros that were missing from Metal.hlsl 8 年前
GitHub 272bdc72 Merge pull request #110 from Unity-Technologies/LayeredLit 8 年前
sebastienlagarde 298c7695 HDRenderPipeline: Clean some code in Tessellation 8 年前
GitHub 297cb6ad Merge pull request #109 from Unity-Technologies/Add-object-scale-for-tessellation 8 年前
sebastienlagarde bcc0a738 HDRenderPipeline: Missing scale 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
sebastienlagarde 6c49eb5c SRL: Fix issue with Texture2D_float not recognize on windows + format 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
mmikk 65dc77ef fix something obvious :) 8 年前
Antti Tapaninen 13ea9eba fix a typo from 6a559794e99deb97862d7665ded84ac0396dbcf3 8 年前
mmikk 53139a71 prevent crash on iOS from illegal access 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 32b2a51e Merge pull request #107 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Evgenii Golubev 4cf1213b Implement the pass combining specular with diffuse and SSS 8 年前
Antti Tapaninen 65e1c7e7 workaround hlsl bytecode/metal output issue that only triggered on iOS 8 年前