14 次代码提交 (6d04b8e3-3415-42ed-b357-e6487ccf9fce)

作者 SHA1 备注 提交日期
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Matt Dean 31068f89 More PR fixes 7 年前
Tim Cooper 66cf728c Tidy up transforms so that graphs have a 'prefered' space to work in. 7 年前
Matt Dean f3353a02 Input Part 2 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Peter Bay Bastian 409a35e4 Add LegacyAttribute for declaring old class names directly on the node class 7 年前
Peter Bay Bastian 0055dc00 Rename LegacyAttribute to FormerNameAttribute 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 7 年前