Remy
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705c8869
|
Tests OK and ready to implement batch mode
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7 年前 |
Felipe Lira
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7ea4ba92
|
Updated release notes
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7 年前 |
Remy
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4c3a954c
|
Merge com.unity.testframework.graphics from gfx-tests-postfx branch
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7 年前 |
Felipe Lira
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51dc02e6
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Updated LWRP to match SRP batcher layout block features
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7 年前 |
Remy
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9db2a137
|
Merge branch 'master' into HDRP-Tests
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7 年前 |
GitHub
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5a626b21
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Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
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7 年前 |
Sebastien Lagarde
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d69fdafe
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HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
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7 年前 |
Peter Bay Bastian
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764fac8c
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Update change log and package versions (this is a breaking change for Shader Graph)
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7 年前 |
GitHub
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fc54c873
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Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale
Naive hookup for cameraData.renderScale <-> XRSettings.eyeTextureResolutionScale in XR mode
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7 年前 |
Stephane Laroche
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a49a696e
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Merge branch 'master' into StackLit2
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7 年前 |
Peter Bay Bastian
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549996da
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Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
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7 年前 |
sebastienlagarde
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8c01dc9c
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HDRP: re-enable shadow mask menu of main window
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7 年前 |
GitHub
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96162457
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Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
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7 年前 |
Felipe Lira
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b52b15f0
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Fixed wrong keyword in shader graph shadow template
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7 年前 |
Antoine Lelievre
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a69f06e6
|
Removed useless kernel
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7 年前 |
Martin Thorzen
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10439d90
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Removed the commented code.
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7 年前 |
GitHub
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93c87374
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Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
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7 年前 |
Antoine Lelievre
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7edc74d1
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Refacto for better code integration
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7 年前 |
Martin Thorzen
|
9a23a53f
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Removed the label and made the spacing work with indentation
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7 年前 |
sebastienlagarde
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7870b280
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HDRP: Update ChangeLog
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7 年前 |
Antoine Lelievre
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c86387b6
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Contact shadows works with point light and spot lights (in addition to directional)
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7 年前 |
Martin Thorzen
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a89bfc3d
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Updates to the LW Asset Inspector
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7 年前 |
GitHub
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088a94ac
|
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
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7 年前 |
Antoine Lelievre
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6a0b7e6f
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Added a kernel for contact shadows
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7 年前 |
Frédéric Vauchelles
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7252b568
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Removed unused line that cause a NPE when using debug without refraction enabled
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7 年前 |
Martin Thorzen
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28b10444
|
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
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7 年前 |
Antoine Lelievre
|
516b896c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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ba8fbc25
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Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
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7 年前 |
Peter Bay Bastian
|
31db4b9f
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Fix core changes to UIElements Toggle with compatibility layer
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7 年前 |
GitHub
|
6147be48
|
Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
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7 年前 |
Sebastien Lagarde
|
3a150830
|
Remove unwanted file
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7 年前 |
GitHub
|
28c52421
|
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
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7 年前 |
Sebastien Lagarde
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ba6fd164
|
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
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7 年前 |
Tim Cooper
|
6b1a7a0b
|
Start adding LW tests.
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7 年前 |
GitHub
|
19222bee
|
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
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7 年前 |
Chris Tchou
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6408007a
|
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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7 年前 |
Thomas
|
834221cc
|
Proper test removal
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7 年前 |
GitHub
|
1e1467c4
|
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
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7 年前 |
Thomas
|
291fbfc0
|
OSXEditor / Metal reference images
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7 年前 |
Martin Thorzen
|
9cccf3fb
|
Updated with feedback
|
7 年前 |
GitHub
|
5400a734
|
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
|
7 年前 |
Thomas
|
be99d989
|
Disabled failing tests for now
|
7 年前 |
Martin Thorzen
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b283a847
|
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
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7 年前 |
Felipe Lira
|
ed9090de
|
Changed release notes
|
7 年前 |
Antoine Lelievre
|
34d3857a
|
Added a bool for contact shadows in lights
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7 年前 |
Sebastien Lagarde
|
69fc3303
|
edit profiler depth prepass caption + fix roughness for clearcoat
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7 年前 |
Thomas
|
396d9a7d
|
Attempt to fix auto exposure test
|
7 年前 |
Martin Thorzen
|
67f8b052
|
Removing this, since it has been added into another PR
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7 年前 |
Felipe Lira
|
21416f83
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Fixed GLCore compute buffer
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7 年前 |
GitHub
|
cec37252
|
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
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7 年前 |