Eduardo Chaves
|
d69b28bf
|
Adding dynamic size function wrapper
Adding dynamic size function wrapper
|
8 年前 |
Andre McGrail
|
58870ccc
|
Added Andre folder
|
8 年前 |
bfogerty
|
e776f48d
|
Fix for Hex node type error.
|
8 年前 |
vlad
|
b1210c74
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
c8fdeadc
|
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
|
8 年前 |
vlad
|
1fe84aa7
|
Moved presenter cs file to an editor folder.
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8 年前 |
Eduardo Chaves
|
c30e0ee9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Eduardo Chaves
|
0abd0951
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
6edcd801
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
a194067c
|
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
|
8 年前 |
vlad
|
5db9bbb1
|
Saturate, UV Rotation, and tex2Dlod nodes.
|
8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
|
8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
|
8 年前 |
Andre McGrail
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c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
Antti Tapaninen
|
a8edd715
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
a38bee23
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
2cce2981
|
Merge branch 'master' into metal
|
8 年前 |
Filip Iliescu
|
ac3a3376
|
remove local atomics from FPTL for Mobile
|
8 年前 |
Antti Tapaninen
|
6905e65f
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
77eb16d6
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
42af929e
|
Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal
|
8 年前 |
Filip Iliescu
|
7344b48c
|
update project settings for iOS and metal
|
8 年前 |
Filip Iliescu
|
9c8adb1a
|
enable panaroma for iOS
|
8 年前 |
Antti Tapaninen
|
3a792c86
|
remove .orig file
|
8 年前 |
sebastienlagarde
|
2e15537d
|
HDRenderPipeline: rename disableFptlWhenClustered to enableFptlForOpaqueWhenClustered
|
8 年前 |
sebastienlagarde
|
53c4ba59
|
HDRenderPipeline: Apply tiling on both base and details map (was only on base)
|
8 年前 |
runes
|
8d6eac51
|
compile fixes for xbox one
|
8 年前 |
runes
|
84860a17
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
cb7bce50
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
uygar
|
f41b5af9
|
Added missing compute shader from previous commit.
|
8 年前 |
uygar
|
94d9ef0a
|
Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants.
Added VSM, EVSM and MSM shadowmaps.
Added custom editor to additional light data for drawing shadow specific UI.
|
8 年前 |
uygar
|
4ab44f55
|
Added missing call to postupdate in shadow atlas after rendering the last shadowmap.
|
8 年前 |
uygar
|
15b40544
|
Updated project version to new version formatting.
|
8 年前 |