5653 次代码提交 (6616bdb2-7a64-4a13-aae7-65f22b6df659)

作者 SHA1 备注 提交日期
Joachim Ante 2d089ebe APi validation 8 年前
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
sebastienlagarde 94ae3cb7 Fix issue with DecodeFromGbuffer missing PerceptualRoughness init 8 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
vlad-andreev 7ca8ae32 menu item for the shader generator 8 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
vlad-andreev 84f60431 Shader generator 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
mmikk a52fc3f6 trying this again 8 年前
sebastienlagarde e243ddce Forget to remove one file 8 年前
mmikk 8d90d11b first pass on getting clustered in (shader builds) 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
mmikk 6ce68b6d oops, left out type in decl 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
mmikk 346242c0 throw in lefthand check for completion (for now) 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
mmikk bd003c01 introduce a GetPlane() 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
sebastienlagarde 2fae393e More work 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
sebastienlagarde c4848bb4 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
sebastienlagarde 1ec6d8b9 First set of files 8 年前
vlad-andreev 8104f191 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 269e8d24 Revert " Fix error after merge trunk" 8 年前
sebastienlagarde 907c12cd Fix error after merge trunk 8 年前
vlad-andreev 0751ef4a [fptl] removed multiple Submit() calls 8 年前
vlad-andreev 0bfdd8a7 fix exception when not all active lights have shadows enabled 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
vlad-andreev 371607ee fix cut and paste issue 8 年前
vlad-andreev 033ba931 fptl: baked reflection probes 8 年前
vlad-andreev dd40738f revert the forward loop test scene to using the forward loop.. 8 年前
vlad-andreev c2d1fc80 test scene fix 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 51a4931d fix tabs 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前