2407 次代码提交 (609307fe-c7c0-4735-9b9e-c46caa08d182)

作者 SHA1 备注 提交日期
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 8 年前
David Rogers 85744e59 Local merge 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Filip Iliescu 4372896e post merge lighting asset fixup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 8 年前
Filip Iliescu a61789c1 fix flickering on shadows 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 8 年前
Filip Iliescu 9b8aef9b Added postfx submodule 8 年前
Filip Iliescu 3a226917 merged master 8 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
sebastienlagarde 30c5de4c Missing file from merge 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 8 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu 3b85d428 some commented out debug code in case its needed again 8 年前
Filip Iliescu 431c9bfe fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored. 8 年前
Filip Iliescu 37c9bb35 fixed directional cookie size 8 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 8 年前
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 8 年前
Filip Iliescu 77efd9d6 fix cookie varients 8 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 8 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 8 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 8 年前
Peter Bay Bastian 0dccf931 Added medium-ish shader graph for performance testing 8 年前
Peter Bay Bastian f52ba9a6 Minor changes to MaterialNodeDrawer 8 年前
Peter Bay Bastian 6e2d612e Update to latest GraphView 8 年前
Peter Bay Bastian 3457c49b Updated to work after merge with trunk 8 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 8 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 8 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 8 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 8 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 8 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 8 年前
Tim Cooper e8c71321 converting nodes to new system. 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 8 年前
Tim Cooper 2e183994 Add time checkbox 8 年前