Filip Iliescu
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0e8fa502
|
begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
David Rogers
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c29dfe78
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Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Filip Iliescu
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4372896e
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post merge lighting asset fixup
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8 年前 |
Filip Iliescu
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8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
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536346ae
|
remove color from sun becuase its annoying me
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8 年前 |
Filip Iliescu
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a61789c1
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fix flickering on shadows
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8 年前 |
Filip Iliescu
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3a85e5cb
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fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Filip Iliescu
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04889593
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attempt to update to new shadows code. no luck yet but save progress
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8 年前 |
Filip Iliescu
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9b8aef9b
|
Added postfx submodule
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8 年前 |
Filip Iliescu
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3a226917
|
merged master
|
8 年前 |
sebastienlagarde
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06d113d6
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HDRenderPipeline: Update version
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8 年前 |
sebastienlagarde
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30c5de4c
|
Missing file from merge
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8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
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8 年前 |
Sebastien Lagarde
|
b8eb29db
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HDRenderPipeline: Fixing end of line with LF
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8 年前 |
Sebastien Lagarde
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eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
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8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
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8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
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8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
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8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
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8 年前 |
Filip Iliescu
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863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
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8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
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8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
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8 年前 |
Filip Iliescu
|
9d37e3d7
|
fix reflection probe shader on iOS
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8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
|
8 年前 |
Peter Bay Bastian
|
0dccf931
|
Added medium-ish shader graph for performance testing
|
8 年前 |
Peter Bay Bastian
|
f52ba9a6
|
Minor changes to MaterialNodeDrawer
|
8 年前 |
Peter Bay Bastian
|
6e2d612e
|
Update to latest GraphView
|
8 年前 |
Peter Bay Bastian
|
3457c49b
|
Updated to work after merge with trunk
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
8 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |