18 次代码提交 (5cd65b9e-c652-4e0f-b08c-b9a8f1169fc8)

作者 SHA1 备注 提交日期
Arnaud Carre 5cd65b9e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher 8 年前
Joel de Vahl b682a01c TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture 8 年前
Arnaud Carre f9bee4e4 prepare HD shaders for new fast batcher compatibility 8 年前
sebastienlagarde 1687e137 HDRenderPipeline: Update the asset to match new debug class 8 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 8 年前
Sebastien Lagarde f961a56d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 8fa3ec78 less warped cluster distribution for 100% sky tile 8 年前
Sebastien Lagarde 4ec50247 HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
sebastienlagarde 67b47dd9 HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
sebastienlagarde 79156ff3 HDRenderPipeline: Complete previous submit (github error) 8 年前
Antti Tapaninen d12d767d use GraphicsSettings.HasShaderDefine for future Unity builds 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
Antti Tapaninen 76e3e5ce fix meta files 8 年前
GitHub a52766f1 Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
mmikk d8908d08 fix report light and probe counts in fptl loop 8 年前