2591 次代码提交 (5bc05ae7-49b0-4170-b467-527a155cf0af)

作者 SHA1 备注 提交日期
Tim Cooper 4e26b4fc First pass working layered graph :) 7 年前
damian 73ca4594 No-presenters works: Fractal and Vector1 node creation and deletion. 7 年前
Peter Bay Bastian c002d689 Move graph things from Runtime to Editor 7 年前
Tim Cooper 7809cfe9 refactoring material graph to allow for layered materials. 7 年前
Peter Bay Bastian 3930a641 Remove GraphEditorPresenter 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Peter Bay Bastian 513db118 Fix updating of node positions until we get rid of presenters 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Jens Holm c5b4edc2 Add preview node 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Peter Bay Bastian ed12540d Make party preview more trippy 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Peter Bay Bastian 65e94a0c Add rate limiting for preview updates 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Peter Bay Bastian 6c9cb29a Refactor toolbar (no more presenters, acts a little more like buttons) 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Peter Bay Bastian dcc886b3 Default preview to be expanded 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Peter Bay Bastian bf91b908 Put in change notification for preview expanded state 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Peter Bay Bastian d0f20689 Add initial preview hiding (still being rendered behind the scenes) 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Peter Bay Bastian 5b4c9be5 Move things around in preview generator 7 年前
Tim Cooper 52d5558a do not throw errors on default sampler slots, nodes need to handle this case. 7 年前
Peter Bay Bastian 8e841bce Remove UpdateData from MaterialGraphPresenter 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Peter Bay Bastian 609307fe MaterialGraphPresenter now relies on change notifications rather than diffing 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Peter Bay Bastian 75826752 Add edge change notifications to IGraph 7 年前
sebastienlagarde 86ea2884 HDRenderPipeline: Add support for HDRLightmap 7 年前
sebastienlagarde ad2d0fc8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 466bed5c Merge branch 'master' into Unity-2017.3 7 年前
sebastienlagarde 9f524135 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde 59ba33dd HDRenderPipeline: Fix issue with wind not behaving correctly in shadows 7 年前
sebastienlagarde 956e0bf3 HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap 7 年前
mmikk 2d62f7b0 enable a couple of relevant asserts in the texture cache 7 年前
GitHub 4c1e0606 Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
GitHub c080c7f4 Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前