Evgenii Golubev
dba78a68
Fix compile errors
8 年前
Evgenii Golubev
0b91e7aa
Fix the incorrect texture API usage
8 年前
Sebastien Lagarde
41117464
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
8 年前
Evgenii Golubev
3e4e0ca6
Use the SRL texture API
8 年前
Evgenii Golubev
22b19840
Add missing macro parameters
8 年前
Sebastien Lagarde
557e77d1
HDRenderLoop: First almost working version of tile from FPTL
8 年前
Evgenii Golubev
54cf6a15
Merge branch 'master' into SkySystem
8 年前
Evgenii Golubev
845ca501
Fix gather macros
8 年前
Sebastien Lagarde
6088f80d
HDRenderLoop: Fix few warning
8 年前
Julien Ignace
7e712073
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
Evgenii Golubev
4e63bc81
Merge branch 'master' into SkySystem
8 年前
Evgenii Golubev
a22137fb
Add gather support
8 年前
sebastienlagarde
814ebce6
HDRenderLoop: Fix some warning in compute shaders
8 年前
Julien Ignace
49d22f53
Fixed Texcoord debug rendering.
8 年前
Evgenii Golubev
2c2a918f
Add the initial (broken!) version of the atmospheric shader
8 年前
Evgenii Golubev
1b21bc2e
Remove dangerous texture coordinate casts
8 年前
Julien Ignace
3e457cb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0eb1758a
Merge branch 'master' into SkySystem
8 年前
GitHub
5c32602e
Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
8 年前
Evgenii Golubev
b2ff5346
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
ace22e14
HDRenderLoop: Submit optimization from Rune on area lights
8 年前
Julien Ignace
c4eb0aa1
Fixed vertex color mask for LayeredLit shader.
8 年前
Julien Ignace
5e462c50
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
8 年前
Julien Ignace
cf70d586
Fixed the number of sample for GGX convolution.
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
c75df233
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
8 年前
Julien Ignace
c5b3d8ad
Fix small temporary modification.
8 年前
Evgenii Golubev
76e17740
Assume the default shader has already been loaded
8 年前
Julien Ignace
0813f11a
Missing files.
8 年前
vlad-andreev
3a839733
remove lit legacy support shader
8 年前
vlad-andreev
33e9bbf3
remove legacy support shader+includes due to maintainability issues
8 年前
vlad-andreev
000cb2f4
tabs->spaces
8 年前
vlad-andreev
93ca6ef0
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
184e9204
Fix weird bar under title bar
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
72ac3b4c
Fix RectangleSelect + node selection highlight
Both issues were caused by the nodes positioning incorrectly being flagged as
Relative. Putting it to Absolute fixed all of this. It also messed with the
nodes positioning, which is why the ShaderGraphs had to be changed as well.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
4aa813fd
Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
Peter Bay Bastian
46e1234d
Styling for connectors
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前