16 次代码提交 (52a9d332-6f69-4e25-98a1-90568c24fcc2)

作者 SHA1 备注 提交日期
Filip Iliescu 1109a6c7 initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 8 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 8 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 8 年前
Filip Iliescu d920f17e add a bunch of small test scenes 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 8 年前
Filip Iliescu b23dba1a Fixup tests to use new Additional Shadow Data scripts for lights with shadows 8 年前