5854 次代码提交 (4a8c5ab6-4fa2-4aaa-aa30-8675990505f6)

作者 SHA1 备注 提交日期
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
GitHub 456f99ff Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Paul Melamed 66660c1e Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
GitHub 5536e887 Merge pull request #1001 from Unity-Technologies/build/automation 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 7 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 7 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
Paul Melamed ace24f84 After cleanup set texture atlas and decal mesh to null so that they get recreated. 7 年前
Evgenii Golubev 46f87a0c Rename 7 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 7 年前
Tim Cooper ab32fa26 Fix minor warnings 7 年前
Paul Melamed b41682f1 Remove old version of UpdateCachedData 7 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 7 年前
uygar db49ba68 Changed atlasing errors to warnings. 7 年前
Paul Melamed 92ea94ec clean up api refactor 7 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 7 年前
Joel de Vahl 5901e35e Added more upgraders 7 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 7 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
GitHub bd94f1f1 Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix 7 年前
Thomas 29610ee1 Fixed runtime enums in the debug window 7 年前
uygar a8fe18b9 Fixed shadow normalbiasmax value not properly being set. 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
GitHub 28affc4f Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix 7 年前
Thomas dbc3bf08 Fixed override checkbox in volume editors 7 年前
GitHub 897f5e29 Save a few ALUs 7 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 7 年前
Tim Cooper 552f83af Update Callback's to show they are static calls (thanks Rob). 7 年前
Tim Cooper 940d74cc Add high level camera callbacks to HD / LW. 7 年前
GitHub e0656552 Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker 7 年前
GitHub f540dc83 Merge pull request #1002 from Unity-Technologies/cleanup 7 年前
Antti Tapaninen 2ecbc4b6 remove dead code 7 年前
Antti Tapaninen 348a27c1 remove #pragma multi_compile for VR stuff 7 年前
GitHub 9961a78b Merge pull request #997 from EvgeniiG/auto_thickness 7 年前
Robert Srinivasiah 045a8891 Use the same command buffer for both begin and end sample 7 年前
GitHub 8cd8753c Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Remy 0a059cd0 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
Robert Srinivasiah c6431961 Add support for profiling LWRP cameras 7 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 7 年前