332 次代码提交 (485035dc-02b6-4eeb-a38e-f58d69a6f623)

作者 SHA1 备注 提交日期
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
Sebastien Lagarde 7bd23e07 HDRenderPipeline: Fix fog after merge issue 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub d8b5ebdb Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Frédéric Vauchelles 601100f9 No need for a foreach to remove keywords on a shader 7 年前
GitHub dda4fde5 Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 025b17dc Added pre refraction toggle in layered shader 7 年前
Frédéric Vauchelles 2ea64908 Added CLI utility to reset material keywords 7 年前
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
GitHub 271f304d Update ImageBasedLighting.hlsl 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Frédéric Vauchelles ee9f59cc Refractor blending for transparent forward 7 年前
Evgenii Golubev bcbeb41f Add a new IBL hack for anisotropy 7 年前
GitHub b4fcde57 Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Frédéric Vauchelles f3809117 Added tests for specular blending 7 年前
Evgenii Golubev 8a072a13 Move the IBL code 7 年前
Frédéric Vauchelles b37cebd5 Updated specular blending for transparents 7 年前
Evgenii Golubev 04d7cdc4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Remy 04858911 Add missing light informations in HDRP Tests 7 年前
Frédéric Vauchelles 4ecf28cc Refractored refraction keyword 7 年前
Evgenii Golubev 350fd652 Fix broken includes 7 年前
Remy a0dccf34 Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working 7 年前
Evgenii Golubev 4d7de4b0 Optimize IBL prefiltering 7 年前
Evgenii Golubev 983b28bc Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 68da83d6 HDRenderPipeline: Update UI of metal mask for LayereLit 7 年前
sebastienlagarde dee4e127 HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit 7 年前
Evgenii Golubev 56171b1b Fix the sample index 7 年前
sebastienlagarde d3a0822d HDRenderPipeline: Add a widget under light to better localize light widget 7 年前
GitHub 254cd248 Merge pull request #490 from Unity-Technologies/Change-SSS-profile-to-16 7 年前
GitHub 34e03497 Merge pull request #498 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
Frédéric Vauchelles 147b2531 Updated render queue definition 7 年前
Frédéric Vauchelles 0189956f Updated material keywords 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Frédéric Vauchelles fb08a48a Restored meta file 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
Frédéric Vauchelles e68d82fd Fixed comments 7 年前
Frédéric Vauchelles 54f15320 Cache string for pass names 7 年前
Frédéric Vauchelles 275b1a41 Added entry for last render queue 7 年前
Frédéric Vauchelles 8e549215 Updated tonemapping for depth pyramid debug 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 3c9b6c67 Added builtin debug in shader pass forward unlit 7 年前