Sebastien Lagarde
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cd755f87
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Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction)
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7 年前 |
Sebastien Lagarde
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7bd23e07
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HDRenderPipeline: Fix fog after merge issue
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7 年前 |
sebastienlagarde
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b4ced9f3
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HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment
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7 年前 |
GitHub
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6773024c
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Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
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7 年前 |
GitHub
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2df3e46a
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Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
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7 年前 |
sebastienlagarde
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aa798d74
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HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD
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7 年前 |
GitHub
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6ef6a1b3
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Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
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7 年前 |
GitHub
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d8b5ebdb
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Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
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7 年前 |
Frédéric Vauchelles
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9ecea206
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Hide blend mode popup when using refraction
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7 年前 |
Frédéric Vauchelles
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601100f9
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No need for a foreach to remove keywords on a shader
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7 年前 |
GitHub
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dda4fde5
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Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
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7 年前 |
Frédéric Vauchelles
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025b17dc
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Added pre refraction toggle in layered shader
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7 年前 |
Frédéric Vauchelles
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2ea64908
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Added CLI utility to reset material keywords
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7 年前 |
Frédéric Vauchelles
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ce940be0
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Removed distortion only for lit shader
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7 年前 |
GitHub
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271f304d
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Update ImageBasedLighting.hlsl
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7 年前 |
Frédéric Vauchelles
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6b41cb12
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Added utility to reset material keyword projectwide
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7 年前 |
Frédéric Vauchelles
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ee9f59cc
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Refractor blending for transparent forward
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7 年前 |
Evgenii Golubev
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bcbeb41f
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Add a new IBL hack for anisotropy
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7 年前 |
GitHub
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b4fcde57
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Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
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7 年前 |
Frédéric Vauchelles
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f3809117
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Added tests for specular blending
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7 年前 |
Evgenii Golubev
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8a072a13
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Move the IBL code
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7 年前 |
Frédéric Vauchelles
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b37cebd5
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Updated specular blending for transparents
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7 年前 |
Evgenii Golubev
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04d7cdc4
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
Remy
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04858911
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Add missing light informations in HDRP Tests
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7 年前 |
Frédéric Vauchelles
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4ecf28cc
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Refractored refraction keyword
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7 年前 |
Evgenii Golubev
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350fd652
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Fix broken includes
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7 年前 |
Remy
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a0dccf34
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Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working
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7 年前 |
Evgenii Golubev
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4d7de4b0
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Optimize IBL prefiltering
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7 年前 |
Evgenii Golubev
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983b28bc
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
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68da83d6
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HDRenderPipeline: Update UI of metal mask for LayereLit
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7 年前 |
sebastienlagarde
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dee4e127
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HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit
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7 年前 |
Evgenii Golubev
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56171b1b
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Fix the sample index
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7 年前 |
sebastienlagarde
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d3a0822d
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HDRenderPipeline: Add a widget under light to better localize light widget
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7 年前 |
GitHub
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254cd248
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Merge pull request #490 from Unity-Technologies/Change-SSS-profile-to-16
Update number of SSS profile to 16
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7 年前 |
GitHub
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34e03497
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Merge pull request #498 from EvgeniiG/Unity-2017.3
Use the distribution of visible normals for runtime IBL prefiltering
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7 年前 |
sebastienlagarde
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522098e8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
GitHub
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4d41fcaa
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Merge pull request #496 from Unity-Technologies/feature/transparentPrepass
Feature/transparent prepass
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7 年前 |
Frédéric Vauchelles
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147b2531
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Updated render queue definition
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7 年前 |
Frédéric Vauchelles
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0189956f
|
Updated material keywords
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7 年前 |
Frédéric Vauchelles
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74ced4de
|
Property check on material property
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7 年前 |
Frédéric Vauchelles
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fb08a48a
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Restored meta file
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7 年前 |
Frédéric Vauchelles
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9c88dfd3
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Updated keywords of materials
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7 年前 |
Frédéric Vauchelles
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8814a24e
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Updated shaders with transparency properties
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7 年前 |
Frédéric Vauchelles
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e68d82fd
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Fixed comments
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7 年前 |
Frédéric Vauchelles
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54f15320
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Cache string for pass names
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7 年前 |
Frédéric Vauchelles
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275b1a41
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Added entry for last render queue
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7 年前 |
Frédéric Vauchelles
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8e549215
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Updated tonemapping for depth pyramid debug
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7 年前 |
Frédéric Vauchelles
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051c4673
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Added refraction mask
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7 年前 |
Frédéric Vauchelles
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a8900815
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Small fixes
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7 年前 |
Frédéric Vauchelles
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3c9b6c67
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Added builtin debug in shader pass forward unlit
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7 年前 |