Stephane Laroche
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7842bbf8
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
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7 年前 |
RSlysz
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5772a9b4
|
Rework the InfluenceVolume display
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7 年前 |
sebastienlagarde
|
e941419d
|
Update changelog
|
7 年前 |
RSlysz
|
e3df0fc8
|
Add DrawVector6 feature to CoreEditorUtils
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7 年前 |
GitHub
|
84c9e15c
|
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
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7 年前 |
sebastienlagarde
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03a88ecd
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change perceptualSmoothness - perceptualRoughness
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7 年前 |
RSlysz
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1b725961
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Renamed ArtisticSettings
Formerly AdditionalSettings
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7 年前 |
sebastienlagarde
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c8546dad
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Fix preprocessor
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7 年前 |
RSlysz
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abd3660f
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Add ProxyVolume collapsable area
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7 年前 |
sebastienlagarde
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e06338d1
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Add some comment
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7 年前 |
RSlysz
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8569acf3
|
Move toolbar to top
|
7 年前 |
sebastienlagarde
|
0e0c9931
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Merge branch 'master' into normal-buffer-support
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7 年前 |
Antoine Lelievre
|
70db7a25
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Updated Changelog
|
7 年前 |
RSlysz
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148e717f
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Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
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7 年前 |
Sebastien Lagarde
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d40d4830
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Fix deferred and clear coat
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7 年前 |
Antoine Lelievre
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7aa394fc
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Finished simple compression algorithm
|
7 年前 |
sebastienlagarde
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5afa37a8
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HDRP: Visualize shadow map minor ident
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7 年前 |
Sebastien Lagarde
|
e5417732
|
More fix
|
7 年前 |
Felipe Lira
|
0d778bae
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Fixed some cascade issues
|
7 年前 |
Antoine Lelievre
|
b3d835fa
|
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
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7 年前 |
sebastienlagarde
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97c94087
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Update HDRP asset + add Cull none on debug shader
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7 年前 |
Sebastien Lagarde
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23c3f077
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various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
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7 年前 |
Felipe Lira
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312a5259
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Screenspace shadow resolve is only done in case of cascade shadows.
|
7 年前 |
GitHub
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bf69fe62
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Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
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7 年前 |
Sebastien Lagarde
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f22b94b1
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Fix depth prepass for full deferred
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7 年前 |
GitHub
|
f82aef0c
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Merge branch 'master' into VisualizeShadowMasks
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7 年前 |
Felipe Lira
|
82b1711d
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Added unrelease tag on release notes
|
7 年前 |
Sebastien Lagarde
|
0ec73e5c
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Felipe Lira
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4e500109
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Added 2.0.x release notes and updated changelog to [keep a changelog] format
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7 年前 |
Sebastien Lagarde
|
4d25d4a1
|
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
|
7 年前 |
GitHub
|
07f42589
|
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
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7 年前 |
Paul Melamed
|
80bb1b28
|
updated changelog
|
7 年前 |
Sebastien Lagarde
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c7c66abc
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Add normalBufferManagement
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7 年前 |
Paul Melamed
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29ce571e
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Merge branch 'master' into decals/ss3_channel_mask
|
7 年前 |
Sebastien Lagarde
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c95b7c47
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
sebastienlagarde
|
d44577c9
|
Re-add Contributions
|
7 年前 |
GitHub
|
2ed78d94
|
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
|
7 年前 |
sebastienlagarde
|
16cef1a8
|
Update include generator to use space instead of tabs
|
7 年前 |
GitHub
|
c42a1a4a
|
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
|
7 年前 |
sebastienlagarde
|
1ad9fa52
|
Upload a issue_template.md file
|
7 年前 |
GitHub
|
99adf0cd
|
Update filename of CONTRIBUTING
|
7 年前 |
sebastienlagarde
|
95665200
|
Upload a CONTRIBUTING file
|
7 年前 |
Antoine Lelievre
|
d5a50aa1
|
Added visualize all shadow masks into changelog
|
7 年前 |
GitHub
|
961e2a42
|
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
|
7 年前 |
sebastienlagarde
|
516294a5
|
Remove unused file
|
7 年前 |
Antoine Lelievre
|
edaa6a3d
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Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
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7 年前 |
sebastienlagarde
|
6c870111
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Merge branch 'master' into FalseColorMode
|
7 年前 |
Andre McGrail
|
2add303c
|
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
|
7 年前 |
sebastienlagarde
|
fdcaac3f
|
udate hdrp changelog
|
7 年前 |
GitHub
|
c64e5f3f
|
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
|
7 年前 |