Frédéric Vauchelles
4bfaa623
merge master
7 年前
sebastienlagarde
594b0e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
f0eccd35
Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
298e1251
Rename _MainDepthTexture to _CameraDepthTexture C# side
7 年前
sebastienlagarde
4d90cc45
Fix wrong preprocessor test for distortion (for PR 1305)
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
41a992db
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
26209e03
Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test
Fix wrong preprocessor test (for PR 1305)
7 年前
sebastienlagarde
6e05e975
Fix wrong preprocessor test (for PR 1009675)
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1305
7 年前
sebastienlagarde
89270e64
Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility)
Old code require to use _CameraDepthTexture name, we have change it to
MainDepthTexture a while ago because of bug due to usage of
GetTemporaryRT, as we don't use GetTemporaryRT anymore we can now come
back to the original name
7 年前
sebastienlagarde
5ff02761
HDRP: Update changelod
7 年前
GitHub
f606b7f7
Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position
Fix for depth prepass not having correct world position
7 年前
Evgenii Golubev
7d62d89f
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
sebastienlagarde
dd2eb685
Fix for depth prepass not having correct world position
This was causing issue with alpha tested geometry using planar mapping,
depth prepass was wrong
7 年前
sebastienlagarde
f816f1cd
Merge branch 'master' into 2018.1-experimental
7 年前
Evgenii Golubev
98510e9c
Port the VolumetricLightingController to the Interpolation Volume framework
7 年前
GitHub
269a85d2
Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting
Fix issue with smoothness and sky lighting
7 年前
Evgenii Golubev
9c05b5af
Clean up the comments
7 年前
sebastienlagarde
3094fbeb
Fix issue with smoothness and sky lighting
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
GitHub
8035cbd7
Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit
Add Transmisison support to stacklit
7 年前
sebastienlagarde
cf9ba598
Update shader graph revision to compatible 2018.1 version
7 年前
sebastienlagarde
877657e9
Add Transmisison support to stacklit
7 年前
Stephane Laroche
197757a7
Fix UI bug for anisotropy.
7 年前
sebastienlagarde
c24e9827
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
GitHub
6b174809
Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
7 年前
GitHub
a2f88e2c
Merge pull request #1299 from Unity-Technologies/stacklit
Enable coat effect on diffuse lighting.
7 年前
Stephane Laroche
9e86a357
Enable coat effect on diffuse lighting.
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
GitHub
66bad7b7
Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stacklit - coat smoothness
7 年前
sebastienlagarde
b9939e8b
Various fix for coat smoothness of stacklit
7 年前
sebastienlagarde
d918a839
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit
7 年前
GitHub
931ae208
Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stack lit
7 年前
sebastienlagarde
96a51c41
Minor reodering
7 年前
sebastienlagarde
c53df482
Fix various problem + add DielectricIor
7 年前
sebastienlagarde
2de26e3b
Adding various UI for stacklit (iridescence + clean) first draft
7 年前
GitHub
41b2865b
Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
7 年前
Stephane Laroche
863da95a
(alignments)
7 年前
Yao Xiaoling
fc9758a0
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
7 年前
Stephane Laroche
3175d3e9
Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
7 年前
Yao Xiaoling
b6cb6283
Revert unnecessary changes.
7 年前
Jean-François F Fortin
9f8080f8
Added SSS (works, untested) and Transmission (untested).
7 年前
Yao Xiaoling
5b75827c
Added terrain height based blending.
7 年前
Stephane Laroche
088b48f1
Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前
Stephane Laroche
d2ea2ac9
Fix typo.
7 年前
Yao Xiaoling
93a66c4c
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
7 年前
Stephane Laroche
d760c6a1
Working analytical lights with anisotropy and coat, per light recalculations should work.
7 年前
Yao Xiaoling
aef8e02a
Added terranlit basemap generation shader.
7 年前
Stephane Laroche
c286bf9c
wip
7 年前
Yao Xiaoling
9fd2778c
Allow for 8 layers blending.
7 年前