Frédéric Vauchelles
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d5c1a104
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Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
sebastienlagarde
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01cd6f98
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Add FrameSettings to hdCamera
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7 年前 |
Frédéric Vauchelles
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493c1fac
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Added temporal filtering for HiZ
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7 年前 |
sebastienlagarde
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18b3c12d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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58fc6522
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Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
GitHub
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13dbf1ab
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Add missing assignment of the volumetric light dimmer
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7 年前 |
sebastienlagarde
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ed310e3a
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Move definition to GlobalLightloop settings
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7 年前 |
Frédéric Vauchelles
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96917261
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Fixed game view debug for SSRT
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7 年前 |
sebastienlagarde
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b23c429e
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Update changelog
|
7 年前 |
Frédéric Vauchelles
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6f23a811
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Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
GitHub
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e09dc001
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Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
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7 年前 |
Frédéric Vauchelles
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d228ca21
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Added utility to debug in game view SSR
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7 年前 |
sebastienlagarde
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cc62edb1
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Fix triplanar with meta pass
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
GitHub
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212ff6b3
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Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
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7 年前 |
Frédéric Vauchelles
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262145d7
|
Added debugs
Fixed screen space ray computation
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7 年前 |
GitHub
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8d7b737d
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Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates
Refresh atlas on volume deletion
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7 年前 |
Frédéric Vauchelles
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f994c6c3
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displaye sampled color in HiZ for debug
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7 年前 |
Raymond Graham
|
0bd362e2
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Refresh atlas on deletion
Refresh the texture atlas when deleting
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7 年前 |
sebastienlagarde
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f6e93052
|
Fix various C sharp and shader warning
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7 年前 |
GitHub
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71a8132f
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Merge pull request #1321 from EvgeniiG/master
Fix the infinite recursion bug in the VolumetricLightingSystem
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7 年前 |
Frédéric Vauchelles
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c0482898
|
Removed linear raymarch before HiZ, replaced with call intersection
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7 年前 |
GitHub
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e798a2c3
|
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
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7 年前 |
Frédéric Vauchelles
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27865707
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Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
sebastienlagarde
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395a7a89
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Update UI of resolution of cookie and reflection
Use combo box now
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7 年前 |
Evgenii Golubev
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ebb293eb
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Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Frédéric Vauchelles
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842b295a
|
Added debug for sampled color in raymarching
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7 年前 |
sebastienlagarde
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86744235
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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5216c6eb
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Fix the infinite recursion bug in the VolumetricLightingSystem
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7 年前 |
GitHub
|
a334d0fc
|
Merge pull request #1312 from EvgeniiG/master
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
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7 年前 |
Frédéric Vauchelles
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225851ea
|
Renamed properly SSR settings
|
7 年前 |
Evgenii Golubev
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cace3d6d
|
Merge upstream/master
|
7 年前 |
Peter Bay Bastian
|
7b43adb3
|
Update DoRepaint for UIElements change in trunk
|
7 年前 |
GitHub
|
4298d803
|
Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size
Add correct default settings for reflection/planar probe size
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7 年前 |
Frédéric Vauchelles
|
638799d0
|
Fixed hit weight calculate
Updated debug modes
|
7 年前 |
Peter Bay Bastian
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2abf0fae
|
Merge branch 'master' of ShaderGraph into sg/move-repository
|
7 年前 |
sebastienlagarde
|
308ba323
|
Add correct default settings for reflection/planar probe size
|
7 年前 |
Frédéric Vauchelles
|
576ebd36
|
HiZ: Raymarch behind surfaces
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7 年前 |
Peter Bay Bastian
|
8d2dc985
|
Remove ShaderGraph submodule
|
7 年前 |
GitHub
|
646ad48a
|
Update the HDRP changelog
|
7 年前 |
Frédéric Vauchelles
|
bbdbc49d
|
(wip) parameter for screen distance blending
|
7 年前 |
sebastienlagarde
|
05ee75ca
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
c3aaee56
|
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
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7 年前 |
Frédéric Vauchelles
|
edfe1df9
|
Added hit weight when raymarched distance is too long
|
7 年前 |
sebastienlagarde
|
1b094ec9
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
ffbc0097
|
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
Rename maindepthtexture to cameradepthtexture
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7 年前 |
Frédéric Vauchelles
|
1d5f8d15
|
fixed SSR artifacts
|
7 年前 |
sebastienlagarde
|
713ecc63
|
missing file
|
7 年前 |
Frédéric Vauchelles
|
201a9b48
|
Debug fixes
|
7 年前 |
sebastienlagarde
|
2dc510de
|
Fix deferredDirectional shadow + add line in changelog
|
7 年前 |