7236 次代码提交 (43968136-9ef0-4f16-b1b0-da0245169883)

作者 SHA1 备注 提交日期
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 7 年前
sebastienlagarde 18b3c12d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
GitHub 13dbf1ab Add missing assignment of the volumetric light dimmer 7 年前
sebastienlagarde ed310e3a Move definition to GlobalLightloop settings 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
sebastienlagarde b23c429e Update changelog 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
GitHub e09dc001 Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
sebastienlagarde cc62edb1 Fix triplanar with meta pass 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
GitHub 8d7b737d Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Raymond Graham 0bd362e2 Refresh atlas on deletion 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
GitHub 71a8132f Merge pull request #1321 from EvgeniiG/master 7 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 7 年前
GitHub e798a2c3 Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 7 年前
sebastienlagarde 86744235 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 5216c6eb Fix the infinite recursion bug in the VolumetricLightingSystem 7 年前
GitHub a334d0fc Merge pull request #1312 from EvgeniiG/master 7 年前
Frédéric Vauchelles 225851ea Renamed properly SSR settings 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
Peter Bay Bastian 7b43adb3 Update DoRepaint for UIElements change in trunk 7 年前
GitHub 4298d803 Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size 7 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 7 年前
Peter Bay Bastian 2abf0fae Merge branch 'master' of ShaderGraph into sg/move-repository 7 年前
sebastienlagarde 308ba323 Add correct default settings for reflection/planar probe size 7 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 7 年前
Peter Bay Bastian 8d2dc985 Remove ShaderGraph submodule 7 年前
GitHub 646ad48a Update the HDRP changelog 7 年前
Frédéric Vauchelles bbdbc49d (wip) parameter for screen distance blending 7 年前
sebastienlagarde 05ee75ca Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 7 年前
Frédéric Vauchelles edfe1df9 Added hit weight when raymarched distance is too long 7 年前
sebastienlagarde 1b094ec9 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ffbc0097 Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture 7 年前
Frédéric Vauchelles 1d5f8d15 fixed SSR artifacts 7 年前
sebastienlagarde 713ecc63 missing file 7 年前
Frédéric Vauchelles 201a9b48 Debug fixes 7 年前
sebastienlagarde 2dc510de Fix deferredDirectional shadow + add line in changelog 7 年前