sebastienlagarde
ed55ce8f
HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
8 年前
Julien Ignace
25092737
Simplified (hopefully) the way we display material and lighting debug modes.
Material/Engine/Attributes/GBuffer are now clearly separated in the UI.
8 年前
sebastienlagarde
0baf8247
Add debug view mode to know which objects have tessellation
8 年前
sebastienlagarde
6b6d2b53
Add view mode properties for lightmap, depth offset and per pixel displacement
8 年前
sebastienlagarde
5d0125b2
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties
7 年前
sebastienlagarde
551e98f0
Refactor the UI to have vertex, pixel and tessellation displacement
- This commit will break the data that use displacement
7 年前
Julien Ignace
ec66382f
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
7 年前
lyndon homewood
595016ea
Moved MipMap Debug rendering to its own mode.
Improved the visualisation of mip ratio to handle mip reduction.
Improved the mip level count visualisation now mip streaming shown more clearly in other mip debug mode
Moved common shader functions to HLSL file
7 年前
sebastienlagarde
d1c884e4
Add Lux meter debug mode
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
Sebastien Lagarde
2549f4ea
Update font debug code, support char, int and float
7 年前
sebastienlagarde
6c8462a0
Refactor all the code of colorpicking to make a more general version
7 年前
sebastienlagarde
3bf6049c
HDRenderPipeline: push small improvement to color Picker debug mode
7 年前
Sebastien Lagarde
7c20e2e8
Add instancing property view mode
7 年前
Frédéric Vauchelles
df67690c
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
sebastienlagarde
114acd41
Fix color picker in game
7 年前
Frédéric Vauchelles
d6743fba
Merge branch 'master' into feature/PlanarReflection
7 年前
sebastienlagarde
7c8c80ac
HDRenderPipeline: Add NaN support in DrawFloat dbug function
7 年前
Frédéric Vauchelles
f7bd8fd7
Merge branch 'master' into feature/PlanarReflection
7 年前
Frédéric Vauchelles
f84484dc
[ScreenSpaceProjection] added debug modes
7 年前
sebastienlagarde
9afa4d41
First draft
7 年前
sebastienlagarde
bca8be27
HDRenderPipeline: NaN correction - missing file
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
sebastienlagarde
bdc460b0
fix signed/unsigned warning
7 年前
sebastienlagarde
360cf23b
Remove potentially unitialized variable message
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
Frédéric Vauchelles
17eb7e3c
[ScreenSpaceTracing] (wip) step by step debugging
7 年前
Frédéric Vauchelles
210bb00c
(wip) screen space tracing debug
7 年前
Frédéric Vauchelles
177273e3
(wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader
7 年前
sebastienlagarde
3717cdb2
add correct support of float
7 年前
sebastienlagarde
532d1c75
fix issue
7 年前
Sebastien Lagarde
60bcac15
Fix several shader and C# warning
7 年前
sebastienlagarde
fb2d62e1
Fix wrong pragma
7 年前
sebastienlagarde
3daab8a8
Fix DebugColorPicker warning
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
sebastienlagarde
e519cc25
HDRenderPipeline: Add specular color debug override
7 年前
Frédéric Vauchelles
801f262f
debug fixes
7 年前
Julien Ignace
36fb4e21
Added debug exposure parameter to several debug modes.
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Frédéric Vauchelles
5ef1d97f
(wip) Added debug for proxy and hiz refraction modes
7 年前
Frédéric Vauchelles
ae848a9d
fixed forward SSR
7 年前
Frédéric Vauchelles
4474977e
(wip) deferred SSR
7 年前
sebastienlagarde
9298afe1
Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
7 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
7 年前
Sebastien Lagarde
ba6fd164
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
7 年前
Yao Xiao Ling
6e836668
Implement mipmap debug mode for terrain.
6 年前