25 次代码提交 (38834134-4b6c-46ca-b245-2542d0953b9e)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 24923996 misc fixes afer changes 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 0063c976 Fix concrete slots not being initialized. 7 年前
Peter Bay Bastian 2fa06117 Implemented uber shader 7 年前
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前