Felipe Lira
870e00ba
Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
8 年前
Felipe Lira
f48ff264
Further renaming to keep consistency with documentation.
8 年前
Felipe Lira
fba67c86
Name refactors and conversion from tabs to spaces.
8 年前
Felipe Lira
37ce1cf7
Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy.
8 年前
Felipe Lira
85eec1f1
Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders.
8 年前
Felipe Lira
8753342a
Implemented AssignNewShader callback to update shader keyword upon material upgrade.
8 年前
Felipe Lira
2c8a0775
Added Render queue support to lowend shader inspector.
8 年前
Felipe Lira
998f6257
Added particles to lowend upgrader.
8 年前
Felipe Lira
6b76e6ce
Added emission self-illumin upgrader to low end mobile pipeline.
8 年前
Felipe Lira
820537f9
Added spot light shadow support.
8 年前
Felipe Lira
06640421
Fixed upgrade issues regarding shininess values being zero.
8 年前
Felipe Lira
15fae8de
Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly.
8 年前
Felipe Lira
6c22422b
Changes to lowend upgraders after material upgrader callback.
8 年前
Felipe Lira
9f125a27
Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now.
8 年前
Evgenii Golubev
79a9ba87
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Felipe Lira
c063a880
Reduced amount of shader variants by optimizing away a few keywords.
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
336f484e
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
Felipe Lira
ae4bcfc3
Fixed issue where lightprobes were not rendering.
7 年前
Felipe Lira
ddbc0256
Added support to reflection probes.
7 年前
Felipe Lira
7ffb14f0
Fixed shadow acne issues that were apparent in Metal.
7 年前
GitHub
9a69062d
Merge pull request #247 from Unity-Technologies/test-framework
Test framework
7 年前
Felipe Lira
7b6bea1a
(LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster.
7 年前
Tim Cooper
aa808e8d
[UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch.
7 年前
sebastienlagarde
0ded8f98
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
7 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GitHub
b3bacd83
Merge pull request #255 from Unity-Technologies/ux
Ux
7 年前
Tim Cooper
00aff75c
[srp ux]Add default shader to the low end pipeline
7 年前
sebastienlagarde
d85c35e5
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD
7 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
7 年前
Filip Iliescu
3a226917
merged master
7 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
7 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
7 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
7 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
7 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
7 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
7 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
7 年前
Felipe Lira
d559f6f0
Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
7 年前
Evgenii Golubev
ad3d47b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
7 年前
David Rogers
85744e59
Local merge
7 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
7 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
7 年前
Felipe Lira
53105986
Added lightweight unlit and its shader GUI
7 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
7 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
7 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
7 年前
Felipe Lira
94744828
Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm
7 年前
Tim Cooper
88c53704
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
7 年前
Evgenii Golubev
5570c647
Merge branch 'master'
7 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Felipe Lira
8265d3ce
Added support to per-object light list for SM 2.0 devices
7 年前
Felipe Lira
8f9eef29
Added support to MSAA.
7 年前
Felipe Lira
7b4dc0f8
Added support for UI rendering in LightweightPipeline.
7 年前
Felipe Lira
c22c1ee1
Added particles and line renderer materials
7 年前
Felipe Lira
d855e68b
Merge branch 'LightweightPipeline'
7 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
7 年前
Felipe Lira
8ec89a38
LinearGamma conversions added based on Pipeline keyword.
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Felipe Lira
aeda1de5
Merge branch 'LightweightPipeline'
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Felipe Lira
c28f1752
Added attenuation procedural texture generation code and attenuation texture in shader.
7 年前
Felipe Lira
9c00a86c
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
7 年前
Felipe Lira
aa4a73ea
Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders.
7 年前
Felipe Lira
87ac03cd
Added LightweightPipeline shader GUI. Updated PBR material with the new keywords.
7 年前
Felipe Lira
55afe234
Fixed MettalicGloss map not being applied.
7 年前
Felipe Lira
2174bed4
Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
7 年前
Felipe Lira
602d1a7c
Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
7 年前
Felipe Lira
cad81442
Disabled Bump map scale. Lightweight pipeline doesn't support it.
7 年前
Felipe Lira
6076bb69
Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode.
7 年前
Felipe Lira
c9ed078e
Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular.
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
5fbceb59
Missing changes to last commit.
7 年前
Felipe Lira
47b306b8
Added RenderScale support.
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
Felipe Lira
f4fc9498
Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
Peter Andreasen
c62bfeca
Merged with master
7 年前
Felipe Lira
9ea83a56
Added Occlusion keyword. Updated materials. More refactor on the shader.
7 年前
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
1f302ce7
Name refactor on ShaderGUIs
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
0c75b7cd
Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors.
7 年前
Felipe Lira
cced0898
Refactored light setup to not sort lights. Sorting at a global level would introduce light popping.
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
8b79450a
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Evgenii Golubev
7a094ed8
Merge branch 'Unity-2017.3'
7 年前
Julien Ignace
825bfd84
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
GitHub
5710175b
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
7 年前
Felipe Lira
413c2583
Added support to SoftParticles
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Thomas
076b0d65
Cleaned up unused usings
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
GitHub
f49bc2d1
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Thomas
1763810c
Removed a few annoying warnings
7 年前
GitHub
720185a2
Merge pull request #451 from Unity-Technologies/refactor-episode-3
Refactoring: Episode 3 - The GC Apocalypse
7 年前
sebastienlagarde
0e87ca3f
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass
7 年前
Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
8d403196
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
ea93b8f4
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Felipe Lira
06348311
Added support to 9 lights to lightweight. 1 main light + 8 per-object.
7 年前
Thomas
3d4686f1
Full SSS refactor
7 年前
GitHub
1b740960
Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
7 年前
sebastienlagarde
62435a94
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula
7 年前
sebastienlagarde
3946f7cd
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
sebastienlagarde
3305fbf3
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
7 年前
Evgenii Golubev
86fe9ae4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
cdc50657
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
a01c178c
Enabled back support to vertex lighting
7 年前
Felipe Lira
792168b1
Reduced number of shader variations.
7 年前
Felipe Lira
a7ea582f
Addresssed UI issues.
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
28ba8394
Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used.
7 年前
Remy
972c7922
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Felipe Lira
a390328a
Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader.
7 年前
Felipe Lira
ced47738
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
Felipe Lira
c06f7217
Added support to bumpmap scale.
7 年前
Felipe Lira
8f6a326d
Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor.
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
4c947d69
Create custom light inspector for lightweight pipeline.
7 年前
Felipe Lira
457ae515
Removed editor scripts to root editor folder.
7 年前
Felipe Lira
23ae75d9
pushing deleted meta folders.
7 年前
Felipe Lira
9687b9e9
Small cleanup in lighteditor.
7 年前
Felipe Lira
5266236e
Added camera inspector for lightweight pipeline.
7 年前
Felipe Lira
c7738b32
Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth.
7 年前
Felipe Lira
4655c92c
Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
7 年前
Salvador Jacobi
9464aaa0
Organize menu items
7 年前
Salvador Jacobi
7e2993a1
Correct menu items that should be internal/not internal
7 年前
GitHub
9a371093
Merge pull request #556 from salvadorj/organize-menu-items
Organize menu items
7 年前
Julien Ignace
1a5590ab
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
70a6735a
Small change to camera inspector to only display forward rendering path,
7 年前
Felipe Lira
2d7d95e7
Added support to subtractive mixed light mode.
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Felipe Lira
2afc78cf
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
GitHub
45f497ea
Merge pull request #593 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Peter Bay Bastian
85e38a3c
Merge branch 'master' into shader-include-paths-2
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
Felipe Lira
75898953
Minor UI changes to reflect docs.
7 年前
Felipe Lira
c62e8861
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
Peter Bay Bastian
14ac0ce2
Initial work on support assembly definition files
7 年前
sebastienlagarde
f142c657
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
7 年前
Felipe Lira
cb54afc5
Addressed Shawn's UI comment. Render scale cap is now at 4.
7 年前
Felipe Lira
d3e2a290
Added error log message to lightweight materials upgraders. Added to error information material name.
7 年前
Julien Ignace
256c35aa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Felipe Lira
fa504521
Runned auto format tool.
7 年前
sebastienlagarde
c9ee9e33
Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Peter Bay Bastian
981c0965
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
Peter Bay Bastian
39b44138
Add missing references
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Bay Bastian
9ad0740a
Bump version + Various fixes for assembly definition files:
- Re-create meta files due to some cache going bad
- Add missing references
- Move tests outside of HD folder (can go into HD package, but must be in its own assembly with test references enabled if so)
- Put core shader include path class into own assembly, such that C# errors do not break shader compilation
- Update PostProcessing to latest, which also has had its asmdef meta files regenerated
7 年前
GitHub
dee4cb69
Merge pull request #663 from Unity-Technologies/asmdef-fixes
Bump package version + Various fixes for assembly definition files
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Julien Ignace
7faea4fc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
7 年前
Evgenii Golubev
c16681df
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Felipe Lira
85558334
Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
GitHub
71a0b586
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
7 年前
Felipe Lira
742b06fb
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Felipe Lira
afba2d97
Updated lightweight paths.
7 年前
sebastienlagarde
72c9c06e
Merge branch 'master' into move-lw-to-lwrp
7 年前
GitHub
9bc3353a
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
Felipe Lira
bc1c94ba
Upgraded Particles to SRP shader library.
7 年前
Tim Cooper
ff543fc6
Export proper shader paths for HD / LW
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Felipe Lira
39035ffa
Merge branch 'LW-StandardParticlesUpgrade'
7 年前
Sebastien Lagarde
61c2e24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Evgenii Golubev
b8684ef4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Felipe Lira
d66bbf81
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Felipe Lira
8f43aa08
Merge branch 'LW-Optimization'
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Felipe Lira
dba19ad6
Added support to BakedIndirect and CopyColor to emulate grabpass.
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Felipe Lira
41d85d61
Added softparticles option to lightweight asset.
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
Remy
3b93f076
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
a5184a75
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Felipe Lira
83c0affb
Fixed inconsistent line endings.
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
d48bc884
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
7 年前
Sebastien Lagarde
27c0d277
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
John
2d3db4b5
Moved frustum corners to shadow buffer
7 年前
John
ec8b4a6b
Refactor and renaming
7 年前
John
90cac197
Stripped UI options/pipeline config of feature. Relies on cascades for now.
7 年前
John
cf25c602
Merge master
7 年前
John
7c095b49
Merge ScreenSpaceShadows
7 年前
John
d56fa578
Merge ScreenSpaceShadows
7 年前
John
34fe29e6
Strip remaining UI additions to feature
7 年前
John
3023e8c8
Merge Screen Space Shadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
Joel de Vahl
f3cd88c5
Started work on light optimizations for low tier mobiles
7 年前
John
e5aff3eb
Initial integration of diffusion profile settings to sss
7 年前
John
1f75feea
Diffusion profile integration
7 年前
John
ec9b2e04
Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Tim Cooper
d404c8cf
Do not show cookie UI
7 年前
Peter Bay Bastian
fc78e5ae
Update asmdef files to work with changes to assembly definition files wrt unsafe code
7 年前
GitHub
dc047614
Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe
Fix errors about unsafe code
7 年前
Remy
6252406b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
16780502
Merge pull request #955 from Unity-Technologies/LW-KeywordKilling
Lw keyword killing
7 年前
Tim Cooper
11121e37
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
sebastienlagarde
24e3356a
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Robert Srinivasiah
2d5b988d
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
GitHub
c73b5e81
Merge pull request #961 from Unity-Technologies/LT-ShadowFixes
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
Robert Srinivasiah
736da156
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Peter Bay Bastian
762ac4bc
Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
7 年前
GitHub
ca61444c
Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Antti Tapaninen
348a27c1
remove #pragma multi_compile for VR stuff
7 年前
GitHub
f540dc83
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
7 年前
Evgenii Golubev
e9bb654a
remove #pragma multi_compile for VR stuff
7 年前
Robert Srinivasiah
667518b2
Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Tim Cooper
7394c13b
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Joel de Vahl
5901e35e
Added more upgraders
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
GitHub
2571ef70
Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Joel de Vahl
398a11e4
Fixed a few upgrading bugs
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
GitHub
f469d277
Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades
Lw material upgrades
7 年前
Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Felipe Lira
8a6de19e
Added Cascade Split UI
7 年前
Tim Cooper
94bb17bd
Added more upgraders
7 年前
Tim Cooper
9b5758ed
Fixed a few upgrading bugs
7 年前
Tim Cooper
e9f3aed2
Merge branch 'Backport-2018.1-PR1024' into 2018.1
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Aleksandr Kirillov
0593af3c
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
GitHub
0adb2b7b
Merge pull request #1054 from Unity-Technologies/LW-UI
Added Cascade Split UI
7 年前
GitHub
81fad193
Merge pull request #1055 from Unity-Technologies/LowEndPerf
Fixes and optimizations for low-end mobile for LW
7 年前
Aleksandr Kirillov
8b48e2b4
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
Felipe Lira
9d9d5435
Initial prototype.
7 年前
Felipe Lira
4c6c80fe
Fixed cascade UI
7 年前
GitHub
4859c628
Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
Felipe Lira
aa4af411
Added Cascade Split UI
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
John Parsaie
3c431a3b
Debug View UI
7 年前
John Parsaie
6276d0a1
Moved Diffusion Profile asset menu item
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Matt Dean
35596864
Add Distortion Texture functionality
7 年前
Matt Dean
09db20ac
Renames and cleanup
- Rename all instance of "Distortion" to "Opaque"
- Change cbuffer name to "Opaque Copy"
- Fix require/requires inconsistency
- Fix relative path in sampling shader
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Felipe Lira
ca3977fa
Fixed glossiness keyword/alpha issue.
7 年前
Matt Dean
500dc7e2
More PR fixes
- Change sampling offset to uniform and remove shader pass
- Change Scale 1 to point filtering
- Change Scale 0.5 to bilinear filtering
- Add bilinear 0.25 scale option
- Add DrawAnimatedPopup method
7 年前
GitHub
4c1e5957
Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
7 年前
Felipe Lira
e69b9454
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
Felipe Lira
e319329d
Updated ShaderGraph templates
7 年前
GitHub
79998337
Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055
Backport/low end perf 1055
7 年前
Felipe Lira
4fce110b
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
GitHub
0cac8121
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
GitHub
043ff4aa
Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056
Updated the comments about sharing an interpolator between LM UV and …
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
John Parsaie
86e68589
Initialize refactor
7 年前
John Parsaie
4c2af84a
Potential fix to the broken preintegrator, checking OSX
7 年前
John Parsaie
7389385b
Revert diffusion profile refactor
7 年前
John Parsaie
b65915e1
Refactor transmittance from light space.
7 年前
John Parsaie
ec03c7ab
Hair shadows opt-out for alpha blend
7 年前
John Parsaie
48229436
Kajiya Kay Hair
7 年前
Felipe Lira
1406ea59
Fixed glossiness keyword/alpha issue.
7 年前
GitHub
4b7f8519
Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix
Backport/1087 perf regression fix
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Felipe Lira
ea16e3eb
Updated ShaderGraph templates
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
GitHub
a4c56c1e
Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes
Backport/1091 lw bugfixes
7 年前
GitHub
a53684d0
Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
7 年前
Felipe Lira
933c7fdd
Merge branch 'LWRP' into lw/bugfixes
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Aleksandr Kirillov
c856eeed
Fixed broken shadergraph LW PBR shader template.
7 年前
GitHub
5e57070a
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
7 年前
Felipe Lira
de8adb82
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
6 年前
Matt Dean
e1c4f751
Rename OpaqueDownsampling and remove cast to half
6 年前
Felipe Lira
a05bc76c
Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
7 年前
Felipe Lira
1c37ea07
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
6 年前
GitHub
8efc63d9
Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes
Backport/shadergraph template fixes #1153
6 年前
GitHub
87b74039
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
6 年前
Matt Dean
d49f6ee9
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
6 年前
Felipe Lira
7fd656f4
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
6 年前
GitHub
915767d4
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
6 年前
GitHub
dadee06e
Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
6 年前
Felipe Lira
27947037
Shadergraph fix for LW PBR template
Conflict:
- LightweightStandardSimpleLighting.shader
6 年前
Felipe Lira
ec57c2a7
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
6 年前
Felipe Lira
45ee32a0
Fixed null reference on bump properties in unlit particles UI.
6 年前
GitHub
01e09fae
Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization
Backport/rc bugfixes and optimization
6 年前
Felipe Lira
fd75f28f
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
6 年前
Felipe Lira
51d1e44b
Moved standard shader workflow mode to top as it seems more natural.
6 年前
Felipe Lira
65d2e7b3
Minor changes to Unlit shader GUI.
6 年前
Felipe Lira
b89f767a
Fixed null reference on bump properties in unlit particles UI.
6 年前
GitHub
3c27f566
Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
6 年前
Felipe Lira
6330fd47
Moved standard shader workflow mode to top as it seems more natural.
6 年前
Felipe Lira
22e8d182
Minor changes to Unlit shader GUI.
6 年前
GitHub
9f3d5892
Merge pull request #1186 from Unity-Technologies/backport/rc-fixes
Backport/rc fixes
6 年前
Felipe Lira
bbeadae5
Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build.
6 年前
Felipe Lira
c30fcd10
Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities.
6 年前
Felipe Lira
38d02996
Split stripping at shader, pass and variant stage.
6 年前
Felipe Lira
3bbb9197
Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities.
6 年前
Felipe Lira
ba310f35
Added support to local soft shadows. Added rule to strip soft shadows keyword.
6 年前
Felipe Lira
dbdca030
Stripping Debug and HDRenderPipeline shaders.
6 年前
Felipe Lira
a39db674
Updated ShaderGraph templates
6 年前
Felipe Lira
cee6f8f7
Used autoformat tool on all changed files.
6 年前
Felipe Lira
84335068
Fixed warning.
6 年前
Felipe Lira
47ca4b6d
#ifdef'd LogVariants function
6 年前
Felipe Lira
a953a3e3
Addressed PR's comments
6 年前
GitHub
9aa25b18
Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
6 年前
Felipe Lira
fab1cd33
Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%.
6 年前
Felipe Lira
5d3094de
Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
6 年前
Felipe Lira
298cb6b0
Auto format of shader graph files.
6 年前
GitHub
a346a121
Merge pull request #1247 from Unity-Technologies/lw/api-review-v1
Lw/api review v1
6 年前
GitHub
0c7c73e4
Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
6 年前
GitHub
ab445387
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
6 年前
GitHub
362e32d7
Merge branch 'master' into expose-numlights-per-cluster
6 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
6 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
6 年前
Stephane Laroche
61ee5830
Merge branch 'master' into stacklit
6 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
GitHub
231beaa3
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
6 年前
Felipe Lira
d426889d
Added shader stripping settings for the pipeline.
6 年前
GitHub
cb320925
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
6 年前
sebastienlagarde
1aab1b89
LW: Keep master compiling with 2018.1
6 年前
GitHub
4431a85e
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
6 年前
sebastienlagarde
0ddaf44e
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
6 年前
Felipe Lira
17a99791
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
6 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
6 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
6 年前
sebastienlagarde
e4f497dc
Fix issue with preprocessor
6 年前
GitHub
08b41047
Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
6 年前
sebastienlagarde
c6867a4e
Merge branch 'master' into 2018.1-experimental
6 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
6 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
6 年前
Evgenii Golubev
91dc696c
Merge upstream/master
6 年前
Frédéric Vauchelles
4bfaa623
merge master
6 年前
Matt Dean
2f656824
Update lightweight subshaders and templates to support vertex mod
6 年前
Matt Dean
0546ae13
Fix template issues
6 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
6 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
6 年前
Matt Dean
c43790f0
Fixes for PR
6 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
6 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
6 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
6 年前
GitHub
19d1506c
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
6 年前
Felipe Lira
a55f3bfe
Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
6 年前
GitHub
321f6700
Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
6 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
6 年前
GitHub
c27f37c6
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
6 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
6 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
6 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
6 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
6 年前
Felipe Lira
733691b3
Converted more files to new C# standard.
6 年前
GitHub
d2db4069
Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2
Converted more files to new C# standard.
6 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
6 年前
Tim Cooper
99d825bc
first pass fixing paths
6 年前
Tim Cooper
fafb59af
Run code formatter.
6 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
6 年前
sebastienlagarde
d6b439fd
Remove SRPMARKER reference as it doesn't exist anymore
6 年前
GitHub
b0d2599c
Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER
Remove SRPMARKER reference as it doesn't exist anymore
6 年前
sebastienlagarde
67c1ca49
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
6 年前
GitHub
7914a34a
Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
6 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
6 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
6 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
6 年前
Chris Tchou
d3bcb929
Fixes for vertex animation velocity buffer, screen position
And some refactoring
6 年前
Felipe Lira
404f5c60
Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
6 年前
Felipe Lira
f5530a61
Fixed AnimBool name collision with base editor.
6 年前
Felipe Lira
8a2a642a
Remaining AnimBool name collision fixed.
6 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
6 年前
GitHub
f4d8c338
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
6 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
6 年前
GitHub
900da40e
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
6 年前
GitHub
69bd5389
Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
6 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
6 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
6 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
6 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
6 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
6 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
6 年前
Andre McGrail
ecc51271
Reverted the additional instancing ID in the vertex input.
6 年前
Andre McGrail
30801fdf
Revert file to before branch off.
6 年前
GitHub
c64e5f3f
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
6 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
6 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
6 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
6 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
6 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
6 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
6 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
6 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
6 年前
Martin Thorzen
28b10444
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
6 年前
Martin Thorzen
a89bfc3d
Updates to the LW Asset Inspector
6 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
6 年前
Martin Thorzen
10439d90
Removed the commented code.
6 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
6 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
6 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
6 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
6 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
6 年前
Felipe Lira
8929d979
Added additional camera data component to controls shadows, depth texture and color.
6 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
6 年前
GitHub
8fbd1282
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
6 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
6 年前
GitHub
ed505754
Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data
Lw/camera additional data
6 年前
sebastienlagarde
55e4d1aa
Merge branch 'master' into DominantLightContactShadow
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
71589903
RenderScale -> TargetScale; added groundwork for ViewportScale
6 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Nerites
38e2de4a
Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
6 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
6 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
6 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Nerites
386f0a0d
Added XRGConfig struct which should be used as SRP's interface with XR
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Nerites
4f7a3f70
Fixed integration of XRGConfig into LWRP
6 年前
Nerites
407e6c5d
Fixed polarity of disables. Currently updates UI to updated XR enabled
value only in Play mode.
6 年前
Nerites
d1f4f8d3
Renamed XRGConfig to adhere to coding style standards. Added a way to
update UI before hitting Play.
6 年前
GitHub
8fc6e2f2
Merge pull request #1570 from Unity-Technologies/xrsettings
XRGConfig: New interface to XRSettings for SRP
6 年前
GitHub
684cc873
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
GitHub
179bfa69
Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
Nerites
97fc9e5c
Revert "Revert "XRGConfig: New interface to XRSettings for SRP""
This reverts commit 0c6b7e6cd32c90a62bf892ff91fa6362695843ff.
6 年前
Nerites
2ff04938
Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale
to SRP renderscale and tied XR viewport scale to 1 pending viewport
scale fixes.
6 年前
GitHub
162e4cee
Merge pull request #1645 from Unity-Technologies/xrsettings
UI cleanup for XRGraphicsConfig renderScale/viewportScale
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
6 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
6 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Jennifer Nordwall
0e161243
Renamed Area to Rectangle
We introduced a new light type (Disc) which is also an Area light. To make it less confusing, we decieded to rename Area to Rectangle.
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
74d0a872
Merge pull request #1745 from Unity-Technologies/master
Merge from master
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Tim Cooper
de2f585d
Fix compiler warnings.
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
Felipe Lira
7385b99e
Updates to LW Asset Inspector ( #1741 )
* Updated Inspector
Updated inspector with the feedback we got from UX/UI. looks sooooo purrrrrty now X0
* updated .md
* cleanup
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
sebastienlagarde
0267674b
Merge branch 'master' into HDRP/staging
6 年前
GitHub
ee4e73a4
Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
80401d99
Merge pull request #1710 from Unity-Technologies/lighting-arealigh-fixup
Renamed Area to Rectangle
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
sebastienlagarde
f7078aa6
Merge branch 'master' into volume-texture-tool
6 年前
sebastienlagarde
b5fa681b
Merge branch 'master' into HDLightExplorerExtension
6 年前
GitHub
8f2d2fc8
Lw/receive shadows prop ( #1830 )
* Added support to receive shadows prop in standard PBS and Simple Lighting shaders.
* Updated test scene
* updated release notes
* addressed PR comment.
* updated test images for test 020.
* merged test scene 020
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
Sebastien Lagarde
cbd762db
Merge branch 'master' into HDRP/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
3e976bf2
Lw/api review v1 ( #1872 )
* Renamed LightweightForwardRenderer to ScriptableRenderer
* Added FB Input and Read macros to LWRP Core
* - Created PerCamera and LightConstantBuffer
- Added _InvCameraViewProj matrix
- Remove unused LightweightConstantBuffer class
* removed string allocation in renderloop. Camera name for profiler should be just fine.
* removed nested camera rendering check. we are preventing it on engine side.
* Fixed type in DefaultRenderer
* removed unreferenced m_IsCameraRendering
* fixed Unlit shader GUI
* Added HALF versions of FRAMEBUFFER_INPUT macros. Remove MS because we only have it partially implemented in SRP shader library.
* Removed empty ForwardLitPass
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
sebastienlagarde
c5a9708a
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
RSlysz
bac41534
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Felipe Lira
d7794acc
Fixed Unlit GI
6 年前
Felipe Lira
c845d271
Revert " Fixed Unlit GI"
This reverts commit 3741dbaef10f9dc80cd3a27fe290e70a9365b0c0.
6 年前
GitHub
965758f6
Lw/fix standardunlitshader ( #1885 )
* Fixed Unlit GI
* Added test for standard unlit shader
* Added release notes
* Add gizmo drawing into LWRP game view
* Add test script to scene
* updated release notes
* added test 053 to test list.
* Added test images.
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
16ef6af0
Lw/review camera and light editors ( #1899 )
* Updated Camera and Light inspector UI. MSAA tooltip on camera inspector now displays correctly. Made camera and light classes internal.
* Renamed camera and light editor classes.
* Added info boxes to camera editor and fixed tooltip text.
* updated release notes
* Update CHANGELOG.md
6 年前
GitHub
dbde5edb
Merge branch 'master' into gpu-terrain
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前
GitHub
56538cc3
Removed unused light cookied code. ( #1917 )
6 年前
GitHub
cda0e4a3
- Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. ( #1919 )
- RenderSingleCamera now has default setup as null.
- Removed unused code and made restricted a few interfaces/classes to internal/private.
- Fixed typo in MaterialHandles.ScreenSpaceShadow
6 年前