757 次代码提交 (35b35c54-8c7e-46db-83b1-ba5a85d650ca)

作者 SHA1 备注 提交日期
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
Evgenii Golubev b68675c5 Use more samples by default 8 年前
Evgenii Golubev a17c38b0 Remove a comment 8 年前
Evgenii Golubev 96c60309 Orthonormalize TBN 8 年前
Evgenii Golubev 1272e08c Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
sebastienlagarde 589fe428 HDRenderPipeline: More work on tesselation 8 年前
Evgenii Golubev 440e138a Improve comments 8 年前
Evgenii Golubev be1f01e1 Move 'iblMipLevel' to PreLightData 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 846d4f8d Precompute IBL samples on GPU 8 年前
sebastienlagarde cf6dab8e HDRenderPipeline: Disable (not implemented) IES lights to save one slot on PS4 (until PS4 is fix) 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
Sebastien Lagarde bbf9674c HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Evgenii Golubev 02b8a18b Implement SSS transmittance for punctual and directional lights 8 年前
Evgenii Golubev b6cd7220 Decouple thickness and SSS radius 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 73119b5e Apply thickness bias in world space 8 年前
Evgenii Golubev 92b18150 Add thickness scale to the profile information 8 年前
Evgenii Golubev 0966f6dc Fix thickness scaling 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
uygar 72e1a88c Fixed shader compilation errors caused by the previous merge when enabling the new shadow system. 8 年前
Evgenii Golubev fb5cc01d Implement the min-max slider for thickness 8 年前
uygar 94d9ef0a Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants. 8 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
sebastienlagarde cee0e59f HDRenderPipeline: Upgrade code to use new builtin sampler feature 8 年前
Evgenii Golubev d8bae2f5 Reduce the maximal SSS radius 8 年前
Evgenii Golubev e6b3dce9 Replace the hard-coded constant with SSS_UNIT_CONVERSION 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde 6f9ae514 HDRenderPipeline: Change area light data to public so they can be access by external class 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Evgenii Golubev 7a72a9de Optimize the isotropic GGX BSDF (-8 cycles on GCN) 8 年前
Evgenii Golubev f9ef74c7 Optimize the computation of the half vector 8 年前
Evgenii Golubev 7b5312b3 Achieve Fresnel parity between SSS and Standard materials 8 年前
Evgenii Golubev 4a3775ed Achieve Fresnel parity between SSS and Standard materials (2) 8 年前
Evgenii Golubev ce2f1033 Update the implementation of DiffuseGGX() 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev ed990060 Merge from upstream 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
Evgenii Golubev c4ee2251 Fix projector light dimensions 8 年前
Evgenii Golubev 6b6c6c54 Implement pyramid projector lights 8 年前
Evgenii Golubev 456c3509 Fix cookie tiling for directional lights 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 85a5ac90 Enable SSS in the player 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
Evgenii Golubev e0af278e Fix self-shadowing issues with transmission 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
Evgenii Golubev 88c8ac1e Disable shadowing of transmitted light 8 年前
Evgenii Golubev 9221cddf Clarify magic numbers used by LTC lights 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Evgenii Golubev 7cc7dab2 Avoid shading pixels behind rectangular lights 8 年前
Evgenii Golubev 6122bd58 Fix SSS profiles (integers) round tripping through the G-buffer 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Evgenii Golubev 9282c42e Make transmission through thin objects account for shadowing 8 年前
Evgenii Golubev 75a6f986 Save 1 cycle 8 年前
Evgenii Golubev fc190f6e Add a comment regarding low thickness shadowing 8 年前
Evgenii Golubev 2cfcae90 Fix cookies and shadows not properly affecting transmission 8 年前
Evgenii Golubev 03679129 Redefine low thickness to be 2 mm 8 年前
Evgenii Golubev 58917ffe Eliminate artifacts at the boundary of the area light 8 年前
Sebastien Lagarde ace26df8 HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting) 8 年前
Sebastien Lagarde 47c4131d HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
Sebastien Lagarde c3eab250 HDRenderPipeline: Update constant for wrap diffuse lighting 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 8 年前
Sebastien Lagarde af575b78 HDRenderPipeline: Add tetrahedron encoding for normal in GBuffer 8 年前
sebastienlagarde 0c18096d HDRenderPipeline: Fix SSS issue with GI + clean code 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
GitHub 05b08a59 Merge pull request #239 from Unity-Technologies/Branch_DebugMenu 8 年前
Sebastien Lagarde b27de01a Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 141ffe53 HDRenderPipeline: Update value for tetrahedra encoding (same result but differently oriented) 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Evgenii Golubev 55ddce82 Fix hard clipping artifacts 8 年前
Sebastien Lagarde d43dde2d HDRenderPipeline: Change normal tetra 10:10+2 encoding to oct10:10+2 encoding 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 1f9e3e8f Fix specular artifacts for (NdotV < 0) 8 年前
Evgenii Golubev 0ca73a6a Switch the thickness remap to centimeters and set the low thickness threshold to 0.5 cm 8 年前
Evgenii Golubev 8f41c126 Replace the standard deviation with the scatter distance in centimeters 8 年前
Evgenii Golubev 747ebdbf Simplify the macro 8 年前
Evgenii Golubev 80077f9a Save 1 VGPR by removing 'unNdotV' from PreLightData 8 年前
Evgenii Golubev 0ebd995a Add a note regarding the requirement for (NdotL > 0) 8 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
GitHub fefcc6bb Fix the conversion from centimeters to meters 7 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 7 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 7 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 7 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 7 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 7 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 7 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 7 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 7 年前
Evgenii Golubev 04fd3af5 Use 16 profiles and vtx-NoV weighted thickness 7 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 7 年前
Evgenii Golubev 7282b3a1 Don't use thickness along the view dir for thin objects 7 年前
Evgenii Golubev ef74635b Attempt to add shadowing for regular transmission 7 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 7 年前
Evgenii Golubev 2455e20c Revert "Attempt to add shadowing for regular transmission" 7 年前
Julien Ignace 7c92df70 Fixed shader compilation on PS4 7 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 7 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 7 年前
Evgenii Golubev 0e475e7d Implement new packing functionality 7 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 7 年前
Evgenii Golubev 2e3478e3 Fix PS4 compile issues with BFE 7 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 7 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 7 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 7 年前
Evgenii Golubev fe744b92 Fix the transmission math 7 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 7 年前
Evgenii Golubev 68de16f3 Factor out SSS_WRAP_LIGHT 7 年前
Evgenii Golubev 414344b8 Merge branch 'master' 7 年前
Evgenii Golubev 6a7757cc Factor out ComputeWrappedDiffuseLighting() 7 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 7 年前
Evgenii Golubev def057b6 Remove redundant comments 7 年前
Sebastien Lagarde 23315237 HDRenderPipeline: Fix issue with SSS not correctly enable/disable 7 年前
Evgenii Golubev 6dce4b8d Replace wrapped lighting with Fresnel for transmission 7 年前
Evgenii Golubev b151da06 Remove redundant packing 7 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 7 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 7 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 7 年前
Sebastien Lagarde f85a5ae0 HDRenderPipeline: remove shader warning (convertion from float3 to float) 7 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 7 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 7 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 7 年前
Sebastien Lagarde cd023e6c HDRenderPipeline: Fix issue with specular color and packing precision 7 年前
Evgenii Golubev 23be42d1 Fix diffuse transmission 7 年前
Evgenii Golubev 4a9e84ed Merge projector lights into punctual lights 7 年前
Evgenii Golubev 640bf8c6 Make projector code dependent on the cookie 7 年前
Evgenii Golubev 151ac4fb Optimize the cookie code for GCN 7 年前
Evgenii Golubev e15288f5 Add back-face culling for box projector lights 7 年前
Evgenii Golubev 2918766c Further optimize the box projection clip factor for GCN 7 年前
Evgenii Golubev 57ae57c7 Save another instruction on clipping on PS4 7 年前
sebastienlagarde e6e216f8 push not compiling code 7 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
sebastienlagarde f12adcb0 Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light 7 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 7 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 7 年前
Julien Ignace 36db30a0 Improved VGPR pressure for Area Light lighting code. 7 年前
sebastienlagarde 42e69f08 Setup wanted variant + add correct decoding code 7 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 7 年前
sebastienlagarde adeee295 Clean and comment some code 7 年前
sebastienlagarde 9320753e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 7 年前
Sebastien Lagarde eb4be652 HDRenderPipeline Fix last issue 7 年前
Sebastien Lagarde a07e9bd1 Change number of variant from 16 to 26 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 7 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
sebastienlagarde b2fcddbf HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
sebastienlagarde e21dd529 HDRenderPipeline: Remove undesired defined 7 年前
sebastienlagarde 69171f62 Main interface is now EvaluateBSDF_Area 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前
sebastienlagarde ab5c2b5c HDRenderPipeline: Small fix for anisotropy shader 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
Evgenii Golubev 49f52c6c Factor out EvaluateTransmission() & premultiply 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
Evgenii Golubev 291342ad Add a reference implementation of transmission for rectangular area lights 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
Evgenii Golubev 8091bf54 Refactor EvaluateTransmission() to share more code 7 年前
sebastienlagarde 38888e9e remove comment 7 年前
Evgenii Golubev 4bc21a86 Optimize area lights a bit 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
Evgenii Golubev 1928fe74 Add transmission to line lights 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
GitHub a05784e8 Update a comment 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 9e666ace Add support for volumetric projector lights and cookies 7 年前
Evgenii Golubev f52c27f8 Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual() 7 年前
Evgenii Golubev c4d1ae02 Optimize the volumetric lighting code 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
sebastienlagarde c635afcd Add multi bounce approximation on SSAO (Colored AO) 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
sebastienlagarde de20a534 HDRenderPipeline: Morework 7 年前
sebastienlagarde 9b64036d Some code clean 7 年前
Julien Ignace c4234616 Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID) 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Julien Ignace bb02d156 Removed HasMaterialFeatureFlag where it was not needed. 7 年前
Julien Ignace b497a9ed Last missing bit... For real this time. 7 年前
Evgenii Golubev 2031a5f8 Correctly support light classification with precomputed lighting 7 年前
Evgenii Golubev ea7abf4f Remove clear coat from the list of materials classified for precomputed illumination 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles de4f8bc3 Reformatting 7 年前
Frédéric Vauchelles 589f93f7 Fixed: removed diffuse baked lighting with refraction 7 年前
Frédéric Vauchelles 4391f089 Use any to check out of bounds uvs 7 年前
Frédéric Vauchelles 6d0dcf41 Use // for comments 7 年前
Frédéric Vauchelles 0d950667 Removed Thickness parameter and set it to const value for ThinPlane mode 7 年前
Frédéric Vauchelles 5921acb7 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Frédéric Vauchelles e2379f0b Fixed wrong uvs 7 年前
Frédéric Vauchelles 7716558d Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Evgenii Golubev e54f754a Implement FastACosPos() 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 18b135d5 Improve the precision of the tangent vector stored within the G-buffer 7 年前
Evgenii Golubev f916b05a Add support for [-1, 1] anisotropy 7 年前
GitHub 5f570605 Merge pull request #456 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev c6261e9e Optimize DisneyDiffuse() 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
GitHub 44197a4d Merge pull request #460 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 00c2eb90 Clean up BSDF.hlsl 7 年前
Evgenii Golubev dad8bfd5 Use the combined DV_SmithJointGGX() to compute D*Vis 7 年前
GitHub 8e0f168b Merge pull request #463 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev eb6135db Add minor fixes to the diffuse GGX code 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
sebastienlagarde fe4b4964 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Frédéric Vauchelles 0d10ebe3 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Frédéric Vauchelles 616439c9 Fixed wrong uvs 7 年前
Frédéric Vauchelles 8fa33755 Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
Sebastien Lagarde 281e0be9 Optimize Sky case and setup new rules for projection and influence shape of reflection probe 7 年前
Sebastien Lagarde ec73e7bd Make evalue punctual bsdf prototype match area and env 7 年前
Sebastien Lagarde a0915eb9 Move ambient occlusion code from LightingLoopContext to lit.hlsl 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 051c4673 Added refraction mask 7 年前
Frédéric Vauchelles 4ecf28cc Refractored refraction keyword 7 年前
Evgenii Golubev bcbeb41f Add a new IBL hack for anisotropy 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Evgenii Golubev e056ffd3 Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV' 7 年前
Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
GitHub f766c712 Merge pull request #507 from EvgeniiG/new_aniso_hack 7 年前
sebastienlagarde 2d7cd1a1 HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
Evgenii Golubev 5447c95b Clean up multi-bounce GGX code 7 年前
Evgenii Golubev 00426d96 Change the formulation of the FGD term 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
Evgenii Golubev 1d0daac6 Disable Lambert 7 年前
Evgenii Golubev 076b2e63 Remove a duplicate multiplicative term 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Frédéric Vauchelles b1d90f15 Renamed opacity mask to transmittance mask 7 年前
GitHub 8f4af1c6 Merge pull request #522 from EvgeniiG/multi_bounce_ggx 7 年前
Evgenii Golubev 531047c5 Improve the quality of the FDG texture 7 年前
Evgenii Golubev 9968e7e6 Improve the remapping of the FGD texture 7 年前
sebastienlagarde bcd7b928 HDRenderPipeline: Add debug mode for SSAO/GTAO 7 年前
GitHub d4f061ad Merge pull request #527 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Sebastien Lagarde aab7798a HDRenderPipeline: Add refraction cubemap support 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
sebastienlagarde 1d286a5e Refactor after feedback of the PR 7 年前
sebastienlagarde bc558cb7 HDRenderPipeline: Rename ImageBasedLighting to IndirectLighting 7 年前
sebastienlagarde c0b5b529 HDRenderPipeline: Fix issue with accumate light not accumulating correctly 7 年前
sebastienlagarde e2537ce0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
Evgenii Golubev 29a7411c Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
Frédéric Vauchelles 98192c93 Refactored refraction code with cubemap support 7 年前
Frédéric Vauchelles 010f7eaf Moved related data to preLightData 7 年前
Evgenii Golubev a88795d9 Improve support of transmission for Disney Diffuse 7 年前
Frédéric Vauchelles 3e16250f Syntax fixes 7 年前
Sebastien Lagarde 816098d9 Update all shaders 7 年前
GitHub e16e3030 Merge pull request #537 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev c7cb0506 Add a copy-free fast path for the Disney SSS 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde 3162b59f HDRenderPipeline: Add transmission color 7 年前
Sebastien Lagarde 24756a33 HDRenderPipeline: Remove unused code 7 年前
Sebastien Lagarde 2448888d HDRenderPipeline: Minor improvement + code cleanup 7 年前
Evgenii Golubev 2be2153d Move the volumetric lighting code to another branch 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Evgenii Golubev 703152bd Replace GetViewShiftedNormal() with GetViewReflectedNormal() 7 年前
Evgenii Golubev a6673bac Rename ComputeTransmittance() to ComputeTransmittanceDisney() 7 年前
sebastienlagarde 0551bd40 Fix issue with anisotropic highlight 7 年前
sebastienlagarde 5b949fe6 HDRenderPipeline: Fix typo with parenthesis 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 9783eca4 Pass the parameter under a different name for symmetry 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Evgenii Golubev 9caf6678 Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
GitHub aedd4444 Add a TODO 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
Evgenii Golubev 6e123ad4 Remove zero-initialization of PreLightData 7 年前
GitHub 5ed9240c Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent 7 年前
Evgenii Golubev 594c4768 Multiple bugfixes for transmission 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
GitHub 1392a5c1 Fix a comment 7 年前
Evgenii Golubev 93a7de37 Remove EvaluateBSDF_Area() 7 年前
Evgenii Golubev fb4e09f9 Optimize punctual light evaluation by having an inlined function per light type 7 年前
Evgenii Golubev 3367958a Optimize EvaluateCookie_Punctual() 7 年前
GitHub ed6efcd7 Merge pull request #608 from EvgeniiG/master 7 年前
GitHub 5cadd592 Merge pull request #610 from EvgeniiG/master 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Evgenii Golubev 40cfe5f3 Reintroduce EvaluateBSDF_Area() 7 年前
Frédéric Vauchelles 266485f6 [Refraction] Fix refraction sampling 7 年前
Evgenii Golubev f3c7dd5c Optimize divergent execution of the anisotropic GGX 7 年前
GitHub 8237c917 Add a comment 7 年前
Evgenii Golubev 3855ba0c Remove redundant normalization 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
GitHub e637d98f Merge pull request #618 from Unity-Technologies/fix/refractionSampling 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Evgenii Golubev a38815ea Remove unused variable 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Sebastien Lagarde 4a7f92da HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
Evgenii Golubev 0d034a4a Re-enable clear coat 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Evgenii Golubev b1d23f43 Fix the bug which caused overwriting the base color and F0 7 年前
Evgenii Golubev 1909de0c Avoid a sqrt() 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde d1ee0342 minor adjustement 7 年前
Evgenii Golubev a7859570 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Evgenii Golubev b5ba35ad Clean up the code which fills BSDFData 7 年前
Evgenii Golubev c011fcdd Use the sampler to clamp the directional light cookie to border 7 年前
Evgenii Golubev 2bb69649 Remove cookie alpha channel support 7 年前
GitHub 42e2473c Flatten scalarized transmission to remove the branch 7 年前
GitHub 8f12064e Merge pull request #648 from EvgeniiG/master 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev 11755834 Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS 7 年前
Evgenii Golubev 20b14f95 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev e070046d WIP 7 年前
sebastienlagarde 01cc98f1 Move light function to LightEvaluation.hlsl file 7 年前
Evgenii Golubev 66b71b35 Remove TilePass.hlsl 7 年前
Evgenii Golubev d643613c Move #include "LightEvaluation.hlsl" back to Lit.hlsl 7 年前
Evgenii Golubev f0008026 Move the samplers from Lit.hlsl to ShaderVariables.hlsl 7 年前
Evgenii Golubev 804b5a95 Move #include "LightEvaluation.hlsl" again 7 年前
GitHub fa86d839 Fix anisotropic IBL 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
GitHub 104d6424 Optimize for a dumb compiler (need to profile) 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Frédéric Vauchelles 64704f00 Lerp sampling direction for environment lighting with roughness 7 年前
Frédéric Vauchelles 0cd861ee [ReflectionProbe] Added dimmer 7 年前
sebastienlagarde f024fc40 HDRenderPipeline: Add some comment for reflection cubemap 7 年前
Frédéric Vauchelles d18ad97e [ReflectionProbeEditor] (wip) influence normal volume 7 年前
Frédéric Vauchelles b8ba7123 [ReflectionProbeEditor] (wip) Blend distance per face 7 年前
Frédéric Vauchelles 29a1150a [ReflectionProbeEditor] Added influence blend mode per cube face 7 年前
Frédéric Vauchelles 1b9fa715 [ReflectionProbeEditor] Updated influence fade per face for box 7 年前
Frédéric Vauchelles 1a567e02 [ReflectionProbeEditor] refactor and influence normal 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Frédéric Vauchelles aca3740a [ReflectionProbeEditor] Sphere blend normal support 7 年前
Frédéric Vauchelles ce05c4be [ReflectionProbeEditor] Fixed blend normal 7 年前
Frédéric Vauchelles 94157188 [ReflectionProbeEditor] Added define to toggle features 7 年前
Evgenii Golubev b2d2386b Make the Shader Library less real 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles a2d9701f [ReflectionProbeEditor] Cleaned defines for reflection probe 7 年前
Frédéric Vauchelles ec890f85 [ReflectionProbeEditor] Renamed innerDistance to influenceExtents 7 年前
Sebastien Lagarde 6c6064fb Push draft 7 年前
Sebastien Lagarde 50cdefa9 second draft 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde 5f221118 Fix other compil issue 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde 72d32af8 Add correct handling of Fresnel0 for interface 7 年前
Sebastien Lagarde 0aa35166 Additional comment 7 年前
Sebastien Lagarde a2cc84e0 More work 7 年前
sebastienlagarde 2ddc8053 More update 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde 3900cf36 More cheaper version of clear coat 7 年前
Evgenii Golubev 51cdd667 Move some files 7 年前
Sebastien Lagarde 62376c50 Some cleanup 7 年前
Sebastien Lagarde fd633789 Fix latest issue, working version 7 年前
Sebastien Lagarde 97ec6d6c Update clearCoat for area light 7 年前
Evgenii Golubev 0666c94b Rename intersection functions for consistency 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
Sebastien Lagarde f5d30079 Minor draft 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde eb916f23 More draft 7 年前
Sebastien Lagarde f2d69eb4 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 9b6e633d Push rework of lit.hlsl 7 年前
Sebastien Lagarde 954c5b6d Update material classification table 7 年前
Sebastien Lagarde 7162db83 Fix various compilation issue 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
sebastienlagarde a40f534c Correct based on various feedback 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
sebastienlagarde 6a8cf97f use transmission tint to disable transmittance instead of adding a multiplier 7 年前
sebastienlagarde 86b8e3ad Fix warning and profile issue 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
sebastienlagarde 5c547120 encode/decode in gamma20 for specular color 7 年前
sebastienlagarde 18751bdf Fix issue with coat mask 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
Sebastien Lagarde 81447eb1 fix typo in transparentSMipLevel 7 年前
sebastienlagarde 97898a85 Move everything to bitfield 7 年前
sebastienlagarde a2a58729 Fix issue with anisotropy/ Now everything is fined 7 年前
sebastienlagarde 66dc8de5 Update comment 7 年前
Sebastien Lagarde 556fd07b Fix bug with transmission 7 年前
Sebastien Lagarde 94a0c2bd Move back _EnableSubsurfaceScattering (must be generic and not link to a material) 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
sebastienlagarde 454a646d update code based on feedback 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 3c38c6a1 Allow the compiler to pull the load outside of the loop 7 年前
Evgenii Golubev 4ffd086a Save 2x instructions on saturate() 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Evgenii Golubev 6cda90aa Rename HasMaterialFeatureFlag() to HasFeatureFlag() 7 年前
Evgenii Golubev 2ceb2598 Simplify DecodeFromGBuffer() 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Evgenii Golubev f96d9802 Optimize metallic and fix clear coat 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Evgenii Golubev 449dff45 Better optimize at compile-time 7 年前
GitHub 2e07df5e Update PixelHasSubsurfaceScattering() 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Evgenii Golubev 64691f5a Fix metallic for SSS 7 年前
Evgenii Golubev 4f5f83bb Add a warning regarding the thickness displacement 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Evgenii Golubev 61c099cd Fix the attenuation bug 7 年前
Evgenii Golubev bced5c18 Fix the spec color mode 7 年前
Evgenii Golubev be59f96a Address the PR feedback 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
GitHub 757b8673 Fix deferred anisotropy 7 年前
sebastienlagarde 0a28696e Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Evgenii Golubev dec1d789 Encode 'perceptualRoughness' in 10 bit 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
Evgenii Golubev efb1bde0 Store the tangent vector in 11 bits 7 年前
Frédéric Vauchelles 89777ddd [PlanarReflection] (wip) fixing planar probe projection 7 年前
Frédéric Vauchelles 92bcb4ea [PlanarReflection] (wip) fixing planar probe projection 7 年前
Evgenii Golubev da7a810e Re-add PackNormalOctQuadEncode() 7 年前
Frédéric Vauchelles c813f01f [PlanarReflection] fixes 7 年前
Evgenii Golubev b65c1753 Reduce the register pressure when setting the frame 7 年前
Evgenii Golubev 585ef2d6 Remove redundant ALU 7 年前
Sebastien Lagarde 60ce8240 Minor fix 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
GitHub 1fdcb6a3 Make line lights work without range attenuation 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
Frédéric Vauchelles c423498c [PlanarReflection] use alpha in sample env for weight 7 年前
Evgenii Golubev 5e4b9186 Fix tangent vector unpacking 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
Evgenii Golubev 6f67ae21 Avoid explicitly using `roughness` in the IBL code 7 年前
Sebastien Lagarde 541ff0be Split transmission and SSS 7 年前
Sebastien Lagarde 07354cce Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission 7 年前
Sebastien Lagarde 2624fe5f HDRenderPipeline: Handle UINT_MAX case of materialFeatures 7 年前
Sebastien Lagarde 3fcd02ac Update material feature debuggin 7 年前
Sebastien Lagarde b9df7908 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Sebastien Lagarde 7d15e152 Update comment + rename packUint to PackInt function 7 年前
Sebastien Lagarde b3dc8b9c fix issue, was not working 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Frédéric Vauchelles 804647ce [PlanarReflection] Moved reflection files in Reflection folder 7 年前
Frédéric Vauchelles c2dbc138 [PlanarReflection] Renamed to influence space 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles 4ad995e4 [PlanarProbe] (wip) packing envlightdata structure 7 年前
Frédéric Vauchelles eff3ca9e [PlanarProbe] (wip) packing envlightdata structure 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Frédéric Vauchelles 122c5ff4 [PlanarReflection] small fixes 7 年前
Frédéric Vauchelles d9fd9f38 [PlanarReflection] Refactored custom getters and setters 7 年前
Frédéric Vauchelles b4cc081b [PlanarReflection] Add debug mode on both planar and reflection probe 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
Frédéric Vauchelles 8d36c467 (wip) Screen Space raymarching for hit projection 7 年前
Sebastien Lagarde 3c196d9b Add missing subsurfaceMask > 0 test in case of transmission only 7 年前
Sebastien Lagarde 1947a858 Fix clear coat coarse energy conservation 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Sebastien Lagarde 0697b83f Fix another issue with coatmask not apply on fresnel0 7 年前
Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
sebastienlagarde 8d855c64 try to compile 7 年前
Sebastien Lagarde 2e3d9603 update comment 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde fc1dcdf1 HDRenderPipeline: update 7 年前
sebastienlagarde b8d92693 Remove unsued code in lit.hlsl 7 年前
sebastienlagarde b8604365 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 0f03cddd Update + comment 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Sebastien Lagarde 1e28cf53 change clampNdotV and only affect BSDF (i.e only analytic specular) 7 年前
Sebastien Lagarde ec5aa695 test 7 年前
Sebastien Lagarde a8ca73e1 test2 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Julien Ignace bcdb94ce Added comment 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles ea404593 [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
sebastienlagarde b2319266 Update saturate(NdotV) to ClampNdotV 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
sebastienlagarde faa305c5 HDRenderPipeline: Move code 7 年前
Frédéric Vauchelles 3c9e76d4 Merging SSRefraction and SSReflection functions 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub fd6b2f42 Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection 7 年前
Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 7 年前
GitHub dc676759 Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Sebastien Lagarde dae7599d Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
Sebastien Lagarde fe80ebe2 Added comment 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
Sebastien Lagarde 455d8e33 Fixing compile issue 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Sebastien Lagarde 12e75cd5 Moreconversion 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev c249e283 Implement the initial version of auto-thickness 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
GitHub 9961a78b Merge pull request #997 from EvgeniiG/auto_thickness 7 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 7 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 7 年前
Evgenii Golubev 46f87a0c Rename 7 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
sebastienlagarde 76abe74c Revert modification of lightdefinition for envlight 7 年前
sebastienlagarde 115e53ee Revert modification of lightdefinition for envlight 7 年前
Robert Srinivasiah 86c87d66 Prelim work on pyramid generation 7 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 7 年前
sebastienlagarde 5fd3f1bf Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
sebastienlagarde b9df98fe Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 7 年前
Julien Ignace f0c93c99 - Fixed reflection probe dimmer for automotive 7 年前
Sebastien Lagarde 21ac0b31 Fix warning in shader 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles 080df525 Fixed indentation 7 年前
Frédéric Vauchelles 46b5368c Refactored cleanly Lit.hlsl 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Frédéric Vauchelles 801f262f debug fixes 7 年前
sebastienlagarde b2fda65b Fix warning in shader 7 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 7 年前
Frédéric Vauchelles 070dec58 Added int to switch between raymarching algorithm for testing purpose 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
Frédéric Vauchelles f781f1f8 Refactored ScreenSpaceTracing 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 412bd010 Merge master 7 年前
Frédéric Vauchelles 4ddbdad5 Compilation fixes 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 7 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 7 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 7 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 076a8aca Fixed debug modes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Evgenii Golubev 4647677c Improve the quality of normal encoding 7 年前
Evgenii Golubev abc8a329 Add a comment 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde 3094fbeb Fix issue with smoothness and sky lighting 7 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
Frédéric Vauchelles 201a9b48 Debug fixes 6 年前
Frédéric Vauchelles edfe1df9 Added hit weight when raymarched distance is too long 6 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 6 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 6 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 6 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 6 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Frédéric Vauchelles e98eb92e Use current frame motion vector 6 年前
Frédéric Vauchelles 51d9861f Fixed warnings 6 年前
Frédéric Vauchelles 2e62d5e8 Disable SSR in code 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
sebastienlagarde 423674f8 Revert #1466 and fix issue with specular lighting mode not working 6 年前
sebastienlagarde 5fd64011 Prepare NormalBuffer support in forward 6 年前
Frédéric Vauchelles b440bb18 Fixed refraction issues 6 年前
Sebastien Lagarde 96a16f75 Fix various compilation error 6 年前
Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 6 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 6 年前
Sebastien Lagarde e5417732 More fix 6 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 6 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 6 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 6 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 6 年前
sebastienlagarde e06338d1 Add some comment 6 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 6 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 6 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 6 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 6 年前
Stephane Laroche 7f579046 Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 6 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 6 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
sebastienlagarde a73ccb75 Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD) 6 年前
sebastienlagarde 6a64d66c Some extra cleanup 6 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 6 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 6 年前
Sebastien Lagarde 629a7b7e HDRP: Factor anisotropy code 6 年前
sebastienlagarde b0c2e2b3 HDRP Minor update (ident and test) 6 年前
Stephane Laroche 17a0a722 Comments. 6 年前
Stephane Laroche a4accf0c SPTD based specular occlusion enabled in Lit material. 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Sebastien Lagarde f0619d1d Handle emissiveColor separate of bakeDiffuseLighting in forward 6 年前
Sebastien Lagarde 93ff11d4 Correctly split AO to not affect emissive in forward 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
Antoine Lelievre b2cf9b0e Added a volume to control the indirect light intensity 6 年前
Antoine Lelievre 2ef3d462 Cleanup Indirect lighting control 6 年前
sebastienlagarde b55f5754 Fix issue with shader graph - wasn't compiling 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
Remy ddf21d19 Add lerp to take in account the shadow dimmer value of punctual lights after calculating the transmittance. 6 年前
Sebastien Lagarde 9c4acb91 Import various stacklit branch change 6 年前
Anis Benyoub 03507596 Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl 6 年前
GitHub 0f00f09d Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前