Raymond Graham
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667f9ee7
|
Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
GitHub
|
2dabed04
|
Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
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Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
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5e7735c5
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HDRP: PreIntegratedFDG material as resource
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7 年前 |
Raymond Graham
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e4700710
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Manager for Homogenous volumes.
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7 年前 |
GitHub
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263cdb82
|
Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
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7 年前 |
sebastienlagarde
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955d3c97
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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ec77459c
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Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental
Revert "2018 1 experimental"
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7 年前 |
GitHub
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3c232476
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Revert "2018 1 experimental"
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7 年前 |
GitHub
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07b7998e
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Merge pull request #1257 from Unity-Technologies/2018.1-experimental
2018 1 experimental
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7 年前 |
sebastienlagarde
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e03580d8
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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503dd5e5
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Update CHANGELOG.md
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7 年前 |
Evgenii Golubev
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49245612
|
Update comment
|
7 年前 |
GitHub
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4d8b50e4
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Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1
Update code with define to work on 2018 1
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7 年前 |
Evgenii Golubev
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00676317
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Introduce the VolumetricLightingController component
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7 年前 |
sebastienlagarde
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02bd8ca0
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1
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7 年前 |
Evgenii Golubev
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0dc801ac
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Fix the issue with missing fog in the scene view
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7 年前 |
sebastienlagarde
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0f054e4d
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HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta
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7 年前 |
GitHub
|
1177a479
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Update the HDRP changelog
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7 年前 |
Evgenii Golubev
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b587ca91
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Optimize DecodeLogarithmicDepthGeneralized()
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7 年前 |
GitHub
|
fa52b6bd
|
Merge pull request #1255 from EvgeniiG/master
Enable volumetrics by default (+ bugfixes)
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7 年前 |
Evgenii Golubev
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9b95d6ea
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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3ab57ba8
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Merge pull request #1116 from lyndon-unity/master
Enabled the texture streaming debugging for 2018.2+
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7 年前 |
GitHub
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d7990f7a
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Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping
Added first version of shader variant stripper for Lit* shaders in HDRP.
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7 年前 |
GitHub
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50087a8c
|
Merge pull request #1253 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
GitHub
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47235deb
|
Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling
Disable per object light/probe culling in HDRP.
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7 年前 |
GitHub
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d5cc7395
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Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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27791cf5
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Move editor script to test subrepo
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7 年前 |
Remy
|
cb13265e
|
Change submodules path to use HTTPS instead of SSH
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7 年前 |
Julien Ignace
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1104380e
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Fixed LoDFade instancing parameter to comply with latest C++ fix.
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7 年前 |
Remy
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bbba671d
|
Update meta files
|
7 年前 |
Julien Ignace
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2aff9f03
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Disable per object light/probe culling in HDRP.
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7 年前 |
GitHub
|
8e4f252c
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Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests
UTF tests are working !
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7 年前 |
GitHub
|
02f12d93
|
Update CHANGELOG.md
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7 年前 |
GitHub
|
c638106d
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
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6ac8f055
|
Updated changelog
|
7 年前 |
GitHub
|
b7da67a0
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
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fa865764
|
Updated: small fixes
|
7 年前 |
GitHub
|
11debb36
|
Update CHANGELOG.md
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
|
Use only a single screen space setting for SSR
Updated UI
|
7 年前 |
GitHub
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e358f5e9
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Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
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7 年前 |
GitHub
|
2579ca2a
|
Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
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7 年前 |
Frédéric Vauchelles
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076a8aca
|
Fixed debug modes
|
7 年前 |
sebastien lagarde
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9eddf969
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HD: Fix scripting part of light intensity
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7 年前 |
Frédéric Vauchelles
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8434e359
|
Small SSR fixes
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7 年前 |
Frédéric Vauchelles
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2e984cbd
|
Added comments
|
7 年前 |
GitHub
|
f2f40b33
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Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI
Move SpotReflector in UI
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7 年前 |
Frédéric Vauchelles
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41dc00b0
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Various fixes
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7 年前 |