7400 次代码提交 (355693fa-f9b4-4f49-8ec2-4da7b515dedb)

作者 SHA1 备注 提交日期
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
GitHub 2dabed04 Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 7 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 7 年前
sebastienlagarde 955d3c97 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ec77459c Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental 7 年前
GitHub 3c232476 Revert "2018 1 experimental" 7 年前
GitHub 07b7998e Merge pull request #1257 from Unity-Technologies/2018.1-experimental 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 503dd5e5 Update CHANGELOG.md 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
GitHub 4d8b50e4 Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
sebastienlagarde 02bd8ca0 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
sebastienlagarde 0f054e4d HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta 7 年前
GitHub 1177a479 Update the HDRP changelog 7 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 7 年前
GitHub fa52b6bd Merge pull request #1255 from EvgeniiG/master 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 7 年前
GitHub d7990f7a Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping 7 年前
GitHub 50087a8c Merge pull request #1253 from Unity-Technologies/stacklit 7 年前
GitHub 47235deb Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling 7 年前
GitHub d5cc7395 Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 27791cf5 Move editor script to test subrepo 7 年前
Remy cb13265e Change submodules path to use HTTPS instead of SSH 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Remy bbba671d Update meta files 7 年前
Julien Ignace 2aff9f03 Disable per object light/probe culling in HDRP. 7 年前
GitHub 8e4f252c Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 02f12d93 Update CHANGELOG.md 7 年前
GitHub c638106d Update CHANGELOG.md 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
GitHub b7da67a0 Update CHANGELOG.md 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
GitHub 11debb36 Update CHANGELOG.md 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
GitHub e358f5e9 Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity 7 年前
GitHub 2579ca2a Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity 7 年前
Frédéric Vauchelles 076a8aca Fixed debug modes 7 年前
sebastien lagarde 9eddf969 HD: Fix scripting part of light intensity 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
GitHub f2f40b33 Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前