32 次代码提交 (34357725-468c-45e2-8c98-a9113f9502cc)

作者 SHA1 备注 提交日期
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 8 年前
Filip Iliescu f6c63f2c enable windows editor 8 年前
Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 8 年前
Filip Iliescu 93be9994 remove extraneous debug log and initialize light buffer to null 8 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 8 年前
Filip Iliescu fec938bb dont use static for ComputeBuffers 8 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 7 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 7 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 7 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 7 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 7 年前
Filip Iliescu bb97cb99 some comments 7 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Filip Iliescu f20a89f2 particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet 7 年前
Filip Iliescu 3f9c0792 fix regression in testbed ontile renderpipe introduced by shadow UI changes 7 年前
Filip Iliescu 01af8d1b minor cleanup and silence more strict warnings 7 年前
Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Arnaud Carre 881e0ad2 Refactor to match c++ engine for: 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前