7184 次代码提交 (30eac094-d1eb-43ed-9d04-1bd5791e1be1)

作者 SHA1 备注 提交日期
vlad 09332619 Texture Asset node and sampler2D input/output type 7 年前
Florent Guinier 17d6c4b6 Fix compilation error in ExportTextureMasterNode 7 年前
Evgenii Golubev 95829e58 Enforce the evaluation order for correct constant propagation 8 年前
joeante bf55bcca Remove unnecessary stuff 8 年前
Sebastien Lagarde d954a72e HDRenderLoop: Add k_identity4x4 8 年前
RinaldoTjan ea69972e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
MingWai 4c1c61da ExportTexture MasterNode 7 年前
Evgenii Golubev d71ed4a1 Remove the function sq() 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Eduardo Chaves 20b3d107 Adding correct default values for fractals 7 年前
Evgenii Golubev 702da3ab Replace the reciprocal with the division for readability 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
bfogerty 874af82d Fixed a spherize node calculation error. 7 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
RinaldoTjan ead251c6 Add prototype to convert heightmap to normal map. 7 年前
bfogerty 82da97c0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
Florent Guinier ec474be5 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
ChrisTchou 9ac0408c Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 7 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Andre McGrail cdcf8c8e -Toggle node added, works aside from it needs [toggle] in front of the shader property 7 年前
bfogerty ee8f0ea6 Added a spherize node and fixed a bug in the checkerboatd node. 7 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
bfogerty 6ff47f50 Repeating Dot Procedural Node 7 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Eduardo Chaves 56672837 Adding Mandelbrot fractal node. Not perfect, but it's there 7 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前
bfogerty 0d1ac07f Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev 8ba9f706 Make the LTC line algorithm numerically safe 8 年前
Jennifer Nordwall 8399ddba Changed Graphview submodule 7 年前
Andre McGrail 503b7b62 Remap node fix, beginning of toggle node 7 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Jennifer Nordwall d8de64bf Fixed slot bug 7 年前
RinaldoTjan 67baa28e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev 0ae839d1 Add TODOs 8 年前
Jennifer Nordwall 8a797aa6 Added matrix multiply, transpose, vector projection and rejection 7 年前
RinaldoTjan 3e47bb19 Fix Enum issue. 7 年前
bfogerty 1780d88e The Voronoi Noise can now be animated. 7 年前
Evgenii Golubev a8c88c7d Add dielectrics for testing 8 年前
RinaldoTjan 180f53e2 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev 700f909f Update preprocessor definitions 8 年前
RinaldoTjan 5e5d7d07 Fix the title of the node. 7 年前
Evgenii Golubev ca4fef9f Add the initial implementation of LTC line lights 8 年前
GitHub e23c3b62 Merge pull request #19 from Unity-Technologies/LitUI_Splitting 8 年前
bfogerty cd52a1e3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
RinaldoTjan 0c2f7214 Complete the 20 blending nodes. 7 年前
Evgenii Golubev 22326553 Optimize and clean up LineIrradiance() 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前