vlad-andreev
8edbc012
github desktop got confused..
8 年前
vlad-andreev
d8b94019
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
8 年前
vlad-andreev
13e0bb9f
fixed build after merge
8 年前
mmikk
e7419ce5
use BC6H instead of DXT5
use BC6H instead of DXT5
8 年前
mmikk
5a3b035e
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
8 年前
vlad-andreev
99c59769
fptl: fixed directional shadows in scene view
8 年前
vlad-andreev
21b003b8
fptl: first stab at directional light support (directional shadows not yet working in scene view)
8 年前
vlad-andreev
1f47f98c
fix linear rendering
8 年前
vlad-andreev
43fe87ad
first pass at shadows with FPTL
8 年前
vlad-andreev
6556497d
fixed shadows after the trunk merge
8 年前
vlad-andreev
ddafcda1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
8 年前
mmikk
39745dc1
more cosmetics on refl shader
more cosmetics on refl shader
9 年前
mmikk
e056bb2f
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
9 年前
mmikk
e37eac8f
adding support for rotatable refl probes
adding support for rotatable refl probes
9 年前
vlad-andreev
60d4b7c4
shader upgrade to 5.5
8 年前
vlad-andreev
c0867e22
fixed linear rendering
9 年前
vlad-andreev
cb101a89
fptl: fixed broken rendering on scene property change
9 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
9 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
9 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
9 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
9 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
9 年前
Tim Cooper
a9673209
[Shader Graph]Add function node input tests.
9 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
9 年前
Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
9 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
9 年前
Tim Cooper
675ed679
[mat graph] Add duplicate command.
9 年前
Tim Cooper
40ac12ad
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
9 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
9 年前
Tim Cooper
8e10c8cb
[mat graph]Sub graph is working again.
9 年前
Tim Cooper
8e31ace1
[material graph]Slot serialization test
9 年前
Tim Cooper
a00cc631
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
9 年前
Tim Cooper
8acbd944
[Material Graph]Tidy up test running / folder layout
9 年前
Tim Cooper
1e9597d2
[Material Graph]Remove non needed file.
9 年前
Tim Cooper
b010b419
[MaterialGraph]project files should not be here
9 年前
Tim Cooper
7cf4d1f0
[Material Graph]More tests + tidy custom serialization.
9 年前
Tim Cooper
addd6c34
[Material Graph]Write tests / fix issues as encountered
9 年前
Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
Tim Cooper
51558db2
[Material graph]hax to serialize texture reference :/
9 年前
Tim Cooper
25971c00
[material Graph] Fix non detected renames and add subgraph nodes.
9 年前
Tim Cooper
26c129c0
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
Tim Cooper
516c1760
[Material graph]Mark asset as dirty on modification so it can be saved properly when modified.
9 年前
Tim Cooper
cea17e49
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
9 年前
Tim Cooper
c522adcc
[material graph]Working on texture preview / regeneration of drawing layer workflow.
9 年前
Tim Cooper
da4824f7
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
9 年前
Tim Cooper
01366ee3
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
9 年前
Tim Cooper
98e18802
Fix position or Node preview
9 年前
Tim Cooper
a2d8ad62
Add drawing of custom node preview
Delegate drawing to a custom drawer class that is looked up via
attribute, it will search for most specific drawer first, then walk up
the inheritence chain.
9 年前
Tim Cooper
4aaca84f
[Shader Graph]Rename project folder
9 年前