GitHub
13b0e098
Removed unnecessary space
7 年前
Thomas
291fbfc0
OSXEditor / Metal reference images
7 年前
Martin Thorzen
9cccf3fb
Updated with feedback
7 年前
Thomas
be99d989
Disabled failing tests for now
7 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
7 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
7 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
7 年前
Martin Thorzen
e15d11a2
Updated changelog from feedback
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
7 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
7 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
7 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
7 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
7 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
7 年前
RSlysz
8569acf3
Move toolbar to top
7 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
7 年前
Nerites
59b89be9
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
7 年前
Alex Lindman
a0fb31b5
fixing spacing
7 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
7 年前
Yao Xiaoling
afba3908
Fix LWRP terrain instancing.
7 年前
Yao Xiaoling
6e1f5e6c
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
7 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
7 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
7 年前
GitHub
6147be48
Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
7 年前
Sebastien Lagarde
3a150830
Remove unwanted file
7 年前
GitHub
28c52421
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
7 年前
Sebastien Lagarde
ba6fd164
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
7 年前
GitHub
19222bee
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
7 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Felipe Lira
ed9090de
Changed release notes
7 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
7 年前
Felipe Lira
21416f83
Fixed GLCore compute buffer
7 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
GitHub
7b5dafbd
Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
Julien Ignace
0098fb38
Updated changelog + missing file
7 年前
Martin Thorzen
08e6da14
Updated with changelog updates
7 年前