Tim Cooper
|
6f66febe
|
[material graph]Fix standalone compile issue.
|
8 年前 |
Tim Cooper
|
ff11a50c
|
[Material node] use color property instead of field.
|
8 年前 |
Tim Cooper
|
8ecfe640
|
[material graph]Remove upgrade code, no needed yet.
|
8 年前 |
Tim Cooper
|
29600f72
|
[Material graph] Fix up subgraph asset reference serialization.
|
8 年前 |
Tim Cooper
|
b42e0339
|
[Material Graph]Fix up texture node serialization.
|
8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
|
8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
|
8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
|
8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
Tim Cooper
|
5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
Tim Cooper
|
b6ca28a2
|
[material graph]Make newline platform standard.
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
|
8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
8 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
8 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
8 年前 |
Tim Cooper
|
607a2f9e
|
[material graph]Add button to convert selection into subGraph
|
8 年前 |
Tim Cooper
|
675ed679
|
[mat graph] Add duplicate command.
|
8 年前 |
Tim Cooper
|
40ac12ad
|
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
|
8 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
8 年前 |
Tim Cooper
|
8e10c8cb
|
[mat graph]Sub graph is working again.
|
8 年前 |
Tim Cooper
|
8e31ace1
|
[material graph]Slot serialization test
|
8 年前 |
mmikk
|
39c0dab3
|
pushing progress with integration of clustered
pushing progress with integration of clustered
|
8 年前 |
mmikk
|
d062497d
|
separate out resolution dependent allocations
separate out resolution dependent allocations
|
8 年前 |
mmikk
|
b35ab050
|
spot is Z aligned in unity
spot is Z aligned in unity
|
8 年前 |
vlad-andreev
|
ce024e75
|
fixed missing final pass shader in the fptl renderloop asset
|
8 年前 |
vlad-andreev
|
1c6878bd
|
fixed a potential commandbuffer leak in the skybox helper
|
8 年前 |
vlad-andreev
|
1cb88144
|
[fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType()
|
8 年前 |
vlad-andreev
|
19c489a6
|
[fptl] converted shaders to use autogenerated .hlsl includes
|
8 年前 |
sebastienlagarde
|
5d4ad793
|
HDRenderLoop: Miss one file
|
8 年前 |
sebastienlagarde
|
1065c023
|
HDRednerLoop: Fixed bad code to reconstruct world position
|
8 年前 |
sebastienlagarde
|
0647d78b
|
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
|
8 年前 |
vlad-andreev
|
27937678
|
added missing dll
|
8 年前 |
GitHub
|
87679324
|
Merge pull request #2 from Unity-Technologies/ShaderLibrary
Merge Shaderlibrary
|
8 年前 |
sebastienlagarde
|
a333a206
|
Make deferred rendering wortk and match forward
|
8 年前 |
sebastienlagarde
|
c4c059ac
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
|
8 年前 |
sebastienlagarde
|
4831ee61
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
|
8 年前 |
Sebastien Lagarde
|
0949ab8d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
|
8 年前 |
Sebastien Lagarde
|
48e7ab2d
|
Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary
|
8 年前 |
sebastienlagarde
|
e0d8b29f
|
Minor change, add unity_reversed_z
|
8 年前 |
Sebastien Lagarde
|
18a4a47d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
|
8 年前 |
Sebastien Lagarde
|
3b340bc5
|
forget one file
|
8 年前 |