Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
|
47d64c52
|
[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
Paul Demeulenaere
|
51383cec
|
Add world tangent node (with IRequireTangent behavior)
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
|
8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
|
8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
|
8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |
Peter Bay Bastian
|
42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Sebastien Lagarde
|
488f2a32
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
c669ef0e
|
HDRenderLoop: Missing files...
|
8 年前 |
Aras Pranckevicius
|
bbf7731a
|
API change: VisibleLight has spotAngle now
|
8 年前 |
Sebastien Lagarde
|
84c14eca
|
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
|
8 年前 |
Aras Pranckevicius
|
96043e96
|
API change: rename inputCullingOptions -> inputFilter
|
8 年前 |
Sebastien Lagarde
|
e7a1bb1b
|
HDRenderLoop: Update to new texture abstraction everywhere
|
8 年前 |
Sebastien Lagarde
|
f1a08280
|
HDRenderLoop: Add more lightmap suport (need testing)
|
8 年前 |
Aras Pranckevicius
|
2f770b28
|
Update after API rename
|
8 年前 |
Aras Pranckevicius
|
d49289a8
|
Use PBS Standard BRDF in the example shader
|
8 年前 |
Aras Pranckevicius
|
497e5eec
|
Update comments
|
8 年前 |