Matt Dean
|
13948f2d
|
Channel Mask Node
|
7 年前 |
Peter Bay Bastian
|
f7b7c84f
|
Replace repeated code with loop in surface description generation
|
7 年前 |
Matt Dean
|
b14c1f98
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
Matt Dean
|
b48cb4c9
|
Color Mask Node
|
7 年前 |
Peter Bay Bastian
|
82573de4
|
Remove special path for master nodes in PreviewManager
|
7 年前 |
mathieum-unity
|
045d568e
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Matt Dean
|
711f81fa
|
Added Channel Mixer Node
|
7 年前 |
Peter Bay Bastian
|
2ced9041
|
Make property control label go away so that the enum field takes up entire width
|
7 年前 |
Matt Dean
|
8707e0ea
|
Replace Color Node
|
7 年前 |
Peter Bay Bastian
|
7d0fabce
|
Pre-sort preview data into 2D and 3D previews to make loop simpler
|
7 年前 |
Matt Dean
|
8e0e719e
|
White Balance Node
|
7 年前 |
Peter Bay Bastian
|
95cfcc60
|
Move actual preview rendering into PreviewManager
|
7 年前 |
Matt Dean
|
471c7357
|
Contrast Node
|
7 年前 |
Peter Bay Bastian
|
69616da6
|
Color slots (a vec4 slot with a different input control)
|
7 年前 |
Tim Cooper
|
25b59d14
|
Saturation Node
|
7 年前 |
Tim Cooper
|
acd0279b
|
Hue Node
|
7 年前 |
Tim Cooper
|
bb560530
|
Rename folders
|
7 年前 |
Tim Cooper
|
fc3caa89
|
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
|
7 年前 |
Tim Cooper
|
7492cebb
|
Change tracking using undo system
|
7 年前 |
Tim Cooper
|
bfe3f5fc
|
Fix null ref on exit
|
7 年前 |
Tim Cooper
|
fba42d48
|
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
|
7 年前 |
Tim Cooper
|
f9ccf9f9
|
Update slot names on topological change
|
7 年前 |
Tim Cooper
|
8ff15259
|
Fix preview centering for custom meshes
|
7 年前 |
Tim Cooper
|
ec2df61b
|
Fix preview position in 2D previews
Turn off pixel caching for nodes
|
7 年前 |
Tim Cooper
|
67c85cbe
|
Fix preview dirty'ing
|
7 年前 |
Tim Cooper
|
42b8ed85
|
Fix lingering preview shaders with errors
|
7 年前 |
Tim Cooper
|
84f8f35e
|
Fixing 'convert to subgraph'
|
7 年前 |
Tim Cooper
|
9e5cc1af
|
rename anchor > port
|
7 年前 |
Jens Holm
|
fd1a979a
|
Center preview mesh
|
7 年前 |
Jens Holm
|
c3f4ae78
|
Store master node preview mesh in GraphInspectorView persistent data
|
7 年前 |
Peter Bay Bastian
|
a00f148d
|
Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public
|
7 年前 |
Tim Cooper
|
00dbcd47
|
Clear shader errors before updating.
|
7 年前 |
Tim Cooper
|
c04a43b4
|
add [OnOpenAsset] again :)
|
7 年前 |
Tim Cooper
|
a1cb65d5
|
Working scripted importer version.
|
7 年前 |
Tim Cooper
|
e94975d2
|
redoing importers
|
7 年前 |
Peter Bay Bastian
|
cc654bc4
|
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
|
7 年前 |
Peter Bay Bastian
|
4d07b648
|
Edges for outside node controls
|
7 年前 |
Peter Bay Bastian
|
972596ff
|
Remove unneeded event handling (handled elsewhere now)
|
7 年前 |
Peter Bay Bastian
|
c2d9f15c
|
Fix undo bug caused by property node -> concrete node conversion happening during undo
|
7 年前 |
Peter Bay Bastian
|
59ca63f8
|
Remove defaults value section in inspector
|
7 年前 |
Peter Bay Bastian
|
4f983742
|
Update type in dynamic slot names when they change
|
7 年前 |
Matt Dean
|
82ab3813
|
Removed GeneratedShader
|
7 年前 |
Peter Bay Bastian
|
7b9315c4
|
Outside node control for UV slots
|
7 年前 |
Matt Dean
|
a8cf2f2b
|
Added Projection Parameters to Camera Node
|
7 年前 |
Peter Bay Bastian
|
ac179c90
|
Outside node controls for vector types
|
7 年前 |
Matt Dean
|
02c6b58d
|
Merge master
|
7 年前 |
Peter Bay Bastian
|
4f1b32b9
|
Undo fix
|
7 年前 |
Matt Dean
|
bbb186d6
|
Remove Gradient nodes and asset type :(
|
7 年前 |
GitHub
|
e10be928
|
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
|
7 年前 |
Matt Dean
|
e44629cb
|
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
|
7 年前 |