Felipe Lira
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c30fcd10
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Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities.
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7 年前 |
Aleksandr Kirillov
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34562958
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Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms.
The only setup when we can skip depth copy and depth prepass is postfx + no screen-space shadows + no MSAA.
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7 年前 |
Felipe Lira
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bbeadae5
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Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build.
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7 年前 |
Aleksandr Kirillov
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9ed48265
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Fixed a wrong condition check.
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7 年前 |
Felipe Lira
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4fec8c89
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Added shader pass names so we can strip passes by pass name.
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7 年前 |
Aleksandr Kirillov
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17b92683
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Cleaned up depth prepass and depth copy setup code.
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7 年前 |
Felipe Lira
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a15c7e93
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Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader.
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7 年前 |
Aleksandr Kirillov
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7e1af428
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Fixed a check whether the system supports copying depth textures.
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7 年前 |
Felipe Lira
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cdd9a0d1
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Added _LOCAL_SHADOWS_ENABLED keyword
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7 年前 |
GitHub
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0c2357e7
|
Merge pull request #1216 from Unity-Technologies/lw/fixes
Lw/fixes
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7 年前 |
Aleksandr Kirillov
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369eef17
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Fixed a typo in method name.
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7 年前 |
Aleksandr Kirillov
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e03ac0c7
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Fixed light index remapping.
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7 年前 |
Aleksandr Kirillov
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d151fbc5
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Point filtering for temporary depth RTs.
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7 年前 |
Felipe Lira
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65fc1c54
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
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7 年前 |
GitHub
|
968bc78a
|
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
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7 年前 |
Felipe Lira
|
cfdda2f1
|
Updated simple lighting default material.
|
7 年前 |
Felipe Lira
|
0a1063fa
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updated simple lighting shininess.
|
7 年前 |
Felipe Lira
|
c61f95a8
|
Fixed negative pow warning.
|
7 年前 |
Felipe Lira
|
baed4e96
|
Added missing d3d11_9x excludes
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7 年前 |
Felipe Lira
|
9fe30bee
|
Tweaked default shader values to be mid grey
|
7 年前 |
Frédéric Vauchelles
|
4474977e
|
(wip) deferred SSR
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7 年前 |
GitHub
|
7d6d0696
|
Enable stripping by default
|
7 年前 |
GitHub
|
a49aec2e
|
Merge pull request #343 from Unity-Technologies/control-edge-callback
Callback on edge change to ControlView
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7 年前 |
GitHub
|
3b2ecd50
|
Merge pull request #344 from Unity-Technologies/update-license
Update license
|
7 年前 |
Peter Bay Bastian
|
669ed900
|
Update LICENSE
|
7 年前 |
Peter Bay Bastian
|
fd4ac45a
|
Add CONTRIBUTIONS and rename LICENSE to markdown
|
7 年前 |
GitHub
|
9e68ec0c
|
Merge pull request #342 from Unity-Technologies/fix-vector1-node
Fixed an issue where vector 1 node was not evaluating properly.
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7 年前 |
Martin Thorzen
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01126a2f
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Fixed an issue where vector 1 node was not evaluating properly.
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7 年前 |
Peter Bay Bastian
|
83dbd5d0
|
Add change callback to controls when edge changes
|
7 年前 |
Martin Thorzen
|
3c602bad
|
Added base functionality to give an error on incompatible render pipeline
|
7 年前 |
GitHub
|
f6380703
|
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
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7 年前 |
Peter Bay Bastian
|
6ec339e3
|
Forwardport pull request #336
|
7 年前 |
GitHub
|
24edf725
|
Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
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7 年前 |
Peter Bay Bastian
|
251f1d1b
|
Disable HD sub-shader and re-run graphics tests
|
7 年前 |
Jens Holm
|
2f658454
|
Make the modified property names bold through uss
|
7 年前 |
GitHub
|
6b96c163
|
Merge pull request #324 from Unity-Technologies/fix-tests
Fix tests
|
7 年前 |
Jens Holm
|
f1e0d4a5
|
Add docstring to the sanitize function
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7 年前 |
Peter Bay Bastian
|
d17dc935
|
Add test templates for graphs and introduce LFS for *.png
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7 年前 |
Jens Holm
|
7f9416d0
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Make use of the generic duplicate name handling funciton when editing property and reference names
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7 年前 |
Peter Bay Bastian
|
7bafacee
|
Add support for folders in integration test graphs folder
|
7 年前 |
Jens Holm
|
49ac046f
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Add funciton to handle duplicate naming
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7 年前 |
Peter Bay Bastian
|
e47e0538
|
Added graph tests for
Math -> Round
Math -> Trigonometry
Math ->Vector
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7 年前 |
Jens Holm
|
1703288d
|
Make the property name text field delayed
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7 年前 |
Peter Bay Bastian
|
4e004e8e
|
Added
Math -> Interpolation
Math -> Matrix
Math -> Range
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7 年前 |
Jens Holm
|
6aca31dc
|
Check property referecne name when the property is created
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7 年前 |
Peter Bay Bastian
|
72b605ed
|
Adding tests graphs for Math ->Advanced and Math->Derivative
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7 年前 |
Jens Holm
|
2e2f5f9e
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Simplify regex for checking valid property reference
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7 年前 |
Peter Bay Bastian
|
79f6f9a8
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Added shader graphs for Math Basic
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7 年前 |
Jens Holm
|
810ea255
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Fix the node edges not being preserved when the property is actually copied along with the property node
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7 年前 |
Jens Holm
|
82435f05
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Enforce underscore in overriden property names and allow rest by supplying empty string
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7 年前 |