sebastienlagarde
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838474da
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HDRenderpipeline: Remove unused file - we ahve a converter now
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7 年前 |
Yao Xiaoling
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3c65014c
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Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
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7 年前 |
GitHub
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517c5afd
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Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
Yao Xiaoling
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1f8112c9
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Fix terrain control map channels.
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7 年前 |
sebastienlagarde
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a7a14891
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Factor PreIntegratedFGD
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7 年前 |
GitHub
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a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
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7 年前 |
Yao Xiaoling
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5836d560
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Remove subsurface related properties.
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7 年前 |
Kay Chang
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53b01e3a
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WIP adding Switch support.
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7 年前 |
GitHub
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ff5089b7
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Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Yao Xiaoling
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59ed7708
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Remove detail related properties.
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7 年前 |
Kay Chang
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947cb257
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WIP adding switch support (not working yet).
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7 年前 |
GitHub
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7dd0b991
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Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
Yao Xiaoling
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4f246aa2
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Rename: _LayerMaskMap -> _Control because the terrain uses it.
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7 年前 |
GitHub
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362e32d7
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Merge branch 'master' into expose-numlights-per-cluster
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7 年前 |
GitHub
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ab445387
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Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
GitHub
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ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Yao Xiaoling
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caf64a4f
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Remove LayerCount. Treat as 4.
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7 年前 |
GitHub
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7a36e4e2
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Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Yao Xiaoling
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3abb8dfa
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Removed layer settings and material references.
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7 年前 |
GitHub
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7804b03a
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Revert "Expose the number of light indices per clustered tile"
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7 年前 |
sebastienlagarde
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530d5538
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HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |
Yao Xiaoling
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be7b742d
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Remove per-pixel displacement related properties.
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7 年前 |
sebastienlagarde
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54302a12
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HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
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7 年前 |
Aleksandr Kirillov
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7e7e8ed5
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WIP fix depth copy to scene view camera
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7 年前 |
GitHub
|
0c7c73e4
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Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
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7 年前 |
Yao Xiaoling
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534a3864
|
Remove unused shader code. Compute terrain tangent in code.
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7 年前 |
GitHub
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fa4597b9
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Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode
Factor AmbientOcclusion code
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7 年前 |
GitHub
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a346a121
|
Merge pull request #1247 from Unity-Technologies/lw/api-review-v1
Lw/api review v1
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7 年前 |
Yao Xiaoling
|
479defc9
|
Remove other material features from terrain other than StandardLit.
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7 年前 |
sebastienlagarde
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ce90ed04
|
Factor AmbientOcclusion code
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7 年前 |
Evgenii Golubev
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ad3d1e7c
|
Enable volumetric fog by default
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7 年前 |
Felipe Lira
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298cb6b0
|
Auto format of shader graph files.
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7 年前 |
Yao Xiaoling
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ed866ff3
|
Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl.
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7 年前 |
GitHub
|
879617b1
|
Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
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7 年前 |
Evgenii Golubev
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c2bcff92
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Fix the bug preventing decals and density volumes from coexisting
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7 年前 |
Felipe Lira
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5d3094de
|
Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
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7 年前 |
Felipe Lira
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fab1cd33
|
Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%.
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7 年前 |
GitHub
|
15d94d6d
|
Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support
Lw/depth copy vr support
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7 年前 |
Yao Xiaoling
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37aae303
|
Removed vertex color mode which was intended to alter the blend mask.
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7 年前 |
sebastienlagarde
|
fbf1ccab
|
Remove indirect GTAO debug mode
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7 年前 |
Evgenii Golubev
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16866dfe
|
Fix numerical issues with the default volumetric fog mean free path
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7 年前 |
GitHub
|
9aa25b18
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Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
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7 年前 |
Yao Xiaoling
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9b87080c
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Removed displacement mode.
|
7 年前 |
sebastienlagarde
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dc498b1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code
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7 年前 |
Raymond Graham
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05e90af9
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Increase light indices count per cluster.
Increase the memory allocated for the cluster light list. Just allocate the maximum possible storage based on a max of 32 lights per cluster.
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7 年前 |