1126 次代码提交 (2483a684-17c2-427a-b185-581155faaf87)

作者 SHA1 备注 提交日期
Evgenii Golubev 22326553 Optimize and clean up LineIrradiance() 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
Aras Pranckevicius 4e936089 Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at) 8 年前
Evgenii Golubev 6ee97da3 Remove the redundant TODO 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Julien Ignace 1622e984 - Disabled SkyRendering when no HDRI is present. 8 年前
Evgenii Golubev 70e2eef6 Add a small LTC line light optimization 8 年前
Julien Ignace 4b803be4 Fixed compilation and renaming because of last merge. 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 5607262f Add a test dielectric material 8 年前
Aras Pranckevicius d6928d42 API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives 8 年前
Evgenii Golubev 4e6796fb Update comments 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Sebastien Lagarde c140222d HDRenderLoop: Fix directional light issue with single pass 8 年前
GitHub 475169d0 Merge pull request #17 from EvgeniiG/master 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
Evgenii Golubev 7bc91af9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 7b5d7327 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0fce7106 Remove hidden lights 8 年前
GitHub 442f36e7 Merge pull request #16 from EvgeniiG/master 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
Evgenii Golubev b423f828 Add a test scene with a line light 8 年前
Evgenii Golubev 9d2c4819 Increase the line light ref. samples 8 年前
Evgenii Golubev 9d05529b Relocate and enable the reference line light code path 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前
Evgenii Golubev 4a02bcb9 Implement the reference line light code 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
sebastienlagarde c6feca5b HDRenderLoop: Really fix the previous Max area light limit - dumb commit 8 年前
sebastienlagarde 47e9e8a7 HDRenderLoop: Fix bug regarding Max area light limit 8 年前
sebastienlagarde 2591b2be HDRenderLoop: fix issue with HeightMap 8 年前
GitHub 3fc7db82 Merge pull request #15 from Unity-Technologies/Merge-FPTL-2 8 年前
sebastienlagarde 7693581b HDRenderLoop: Fix issue with reference mode compil 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
GitHub 6c2d6f21 Merge pull request #14 from EvgeniiG/master 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Evgenii Golubev a628a7de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 900253f2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2fd73e64 Add a menu item to add "Additional Light Data" 8 年前
GitHub 4bcb7368 Merge pull request #12 from EvgeniiG/master 8 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
sebastienlagarde f889bdfb HDRenderLoop: Fix error with DestroyBuffer 8 年前
Julien Ignace 66069643 Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) ) 8 年前
sebastienlagarde 2f4f4d22 HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL 8 年前
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前