runes
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0feeb77b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
fabf3afc
|
Pass Z-buffer parameters to LinearEyeDepth()
|
8 年前 |
GitHub
|
06953530
|
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
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8 年前 |
Evgenii Golubev
|
47fff118
|
Fix the copy-paste error
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8 年前 |
Evgenii Golubev
|
84ef01ec
|
Remove GATHER_TEXTURE3D (does not exist)
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8 年前 |
Evgenii Golubev
|
320e891e
|
Correct the blending behavior of atmospheric scattering
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8 年前 |
Evgenii Golubev
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60fc261c
|
Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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92576fff
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Do not perform blending with the environment map if the sky is occluded
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8 年前 |
Evgenii Golubev
|
b9e77551
|
Add a README file with parameter descriptions
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8 年前 |
Evgenii Golubev
|
cd304047
|
Set dynamic uniforms in OnEnable()
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8 年前 |
Evgenii Golubev
|
649710c9
|
Compile several permutations of the shader in order to be able to switch them at runtime
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8 年前 |
Evgenii Golubev
|
4fb1e8bc
|
Fix the direction of the sun
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8 年前 |
Evgenii Golubev
|
b4576ede
|
Implement the color blending
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8 年前 |
Evgenii Golubev
|
f2c548d4
|
Use alpha of 0 - the sky is transparent.
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8 年前 |
Evgenii Golubev
|
9d5e5ac9
|
Fix shader parameter passing
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8 年前 |
Evgenii Golubev
|
0e0ec260
|
Use a more reasonable depth value
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8 年前 |
Evgenii Golubev
|
1b282239
|
Fix the cause of the warning
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8 年前 |
Evgenii Golubev
|
a7733afe
|
Port the scattering code
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8 年前 |
Evgenii Golubev
|
6d44fd19
|
Remove the per-vertex atmospherics support
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8 年前 |
Evgenii Golubev
|
5bec13fc
|
Merge branch 'master' into SkySystem
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8 年前 |
runes
|
1ff2ff4b
|
Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Evgenii Golubev
|
864cf908
|
Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Sebastien Lagarde
|
ab8c4846
|
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Evgenii Golubev
|
dba78a68
|
Fix compile errors
|
8 年前 |
Evgenii Golubev
|
0b91e7aa
|
Fix the incorrect texture API usage
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8 年前 |
Sebastien Lagarde
|
41117464
|
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
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8 年前 |
Evgenii Golubev
|
3e4e0ca6
|
Use the SRL texture API
|
8 年前 |
Evgenii Golubev
|
22b19840
|
Add missing macro parameters
|
8 年前 |
Sebastien Lagarde
|
557e77d1
|
HDRenderLoop: First almost working version of tile from FPTL
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8 年前 |
Evgenii Golubev
|
54cf6a15
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
845ca501
|
Fix gather macros
|
8 年前 |
Sebastien Lagarde
|
6088f80d
|
HDRenderLoop: Fix few warning
|
8 年前 |
Evgenii Golubev
|
4e63bc81
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
a22137fb
|
Add gather support
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8 年前 |
sebastienlagarde
|
814ebce6
|
HDRenderLoop: Fix some warning in compute shaders
|
8 年前 |
Julien Ignace
|
49d22f53
|
Fixed Texcoord debug rendering.
|
8 年前 |
Evgenii Golubev
|
2c2a918f
|
Add the initial (broken!) version of the atmospheric shader
|
8 年前 |
Evgenii Golubev
|
1b21bc2e
|
Remove dangerous texture coordinate casts
|
8 年前 |
Julien Ignace
|
3e457cb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0eb1758a
|
Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
|
5c32602e
|
Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
|
8 年前 |
Evgenii Golubev
|
b2ff5346
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
ace22e14
|
HDRenderLoop: Submit optimization from Rune on area lights
|
8 年前 |
Julien Ignace
|
c4eb0aa1
|
Fixed vertex color mask for LayeredLit shader.
|
8 年前 |
Julien Ignace
|
5e462c50
|
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
|
8 年前 |
Julien Ignace
|
cf70d586
|
Fixed the number of sample for GGX convolution.
|
8 年前 |
Julien Ignace
|
72b53eb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
|
8 年前 |
GitHub
|
85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
|
8 年前 |
Sebastien Lagarde
|
cb8aa00b
|
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |