Felipe Lira
93391382
Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
7 年前
GitHub
768f86c6
Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
Felipe Lira
9c13d20e
Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
7 年前
Frédéric Vauchelles
36bb9acc
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
sebastienlagarde
41bab0af
improve material upgrade
7 年前
Remy
0a6396d8
Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
7 年前
GitHub
98afde59
Update change log as per conversation with Kat
7 年前
Felipe Lira
ef05aed7
Fix issue clearing issue with multiple cameras
7 年前
GitHub
9f1e7984
Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
7 年前
Alex Lindman
174bfb47
updated changelog with MD formatting
7 年前
sebastienlagarde
23e50c80
Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
7 年前
Martin Thorzen
cbb5ce65
Updated the Changelog with correct info. Already been approved by Kat
7 年前
Felipe Lira
d36ea376
Fixed scaling issue with camera viewport
7 年前
sebastienlagarde
423674f8
Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
7 年前
Alex Lindman
ccc8492c
updated changelog
7 年前
sebastienlagarde
d7ff7340
Add debug display runtime shader variant stripping
7 年前
Martin Thorzen
848b6b57
fix for case #987330 now the preview is behind the outline.
7 年前
Felipe Lira
6b4d0c0c
Fixed shadow filtering issue on main light
7 年前
GitHub
7d5ee236
Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
Alex Lindman
37dd4a52
Revert "added sphere mask node"
This reverts commit 8e71abaf5cc697787f4dc4c4e2c6d59eeb30d093.
7 年前
Frédéric Vauchelles
b83dcc48
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Sebastien Lagarde
dcbff94f
refactor shader variant per material + Add variant stripper for stacklit and selection
7 年前
Felipe Lira
5d0c12da
fixed Test project path.
7 年前
Alex Lindman
d3185691
added sphere mask node
7 年前
GitHub
feb804fa
Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception
Decals/no hdrp exception
7 年前
Paul Melamed
9f1637c0
Merge branch 'master' into decals/NoHDRP_exception
7 年前
GitHub
274022c0
Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
7 年前
sebastienlagarde
56693471
Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
7 年前
GitHub
59662aac
Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
7 年前
Chris Tchou
3fa2a503
Fix for unlit screen position, and tangent world space
7 年前
Chris Tchou
9f55549e
Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
7 年前
Evgenii Golubev
af28fe58
Fix DepthPyramid.compute
7 年前
GitHub
0863102d
Merge pull request #1455 from Unity-Technologies/Rename-debug-windows
HDRP: Rename debug windows + change menu location
7 年前
Chris Tchou
929feabf
Merge remote-tracking branch 'origin/sg/fix-checkerboard' into vertexAnimHDRP2
7 年前
sebastienlagarde
b9f53360
HDRP: Rename debug windows + change menu location
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前
Chris Tchou
d3bcb929
Fixes for vertex animation velocity buffer, screen position
And some refactoring
7 年前
GitHub
745e2fe0
Merge pull request #1451 from Unity-Technologies/Upgrader-for-materiial
First version of a material upgrader system (With upgrade for Emissiv…
7 年前
Chris Tchou
48ca0fbe
Fixing view direction and screen position in unlit master node
7 年前
Sebastien Lagarde
bac8ca96
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
Chris Tchou
aa5fea0a
Fixes for merge with master
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
Paul Melamed
daa031aa
Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline.
7 年前
Brandon Fogerty
5677b4e8
LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Stephane Laroche
6830f5c5
Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
sebastienlagarde
0ce04d4e
Update changelog + Remove RenderPipelineAssetHandler (cause trouble)
7 年前