471 次代码提交 (1a787e97-e091-4abd-a23c-ba4a7d8e3a0a)

作者 SHA1 备注 提交日期
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
mmikk 3db1301b updating a comment 8 年前
GitHub 41f27dc8 Merge pull request #131 from EvgeniiG/master 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub b702ac53 Merge pull request #129 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
sebastienlagarde d85f5826 HDRenderPipeline: Fix issue with inner spot percent not show in additionalData 8 年前
sebastienlagarde 0470b640 HDRenderPipeline: Fix issue with debug view mode 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
sebastienlagarde 091558f9 HDRenderPipeline: Create branch 8 年前
sebastienlagarde 8db38bc1 HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor 8 年前
sebastienlagarde 72475618 HDRenderPipeline: Update material of the dragon. 8 年前
sebastienlagarde 9059555c HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
sebastienlagarde 1d736c01 HDRenderPipeline: Fix issue with preview light always visible in the scene 8 年前
sebastienlagarde 13b60abb HDRenderPipeline: Update default config so it display correctly 8 年前
GitHub e78502fa Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
sebastienlagarde 0106eb6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 849021c0 HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu 8 年前